1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_ROUTEFND_H 24 #define AGS_ENGINE_AC_ROUTEFND_H 25 26 #include "ags/shared/ac/game_version.h" 27 28 namespace AGS3 { 29 30 // Forward declaration 31 namespace AGS { 32 namespace Shared { 33 class Bitmap; 34 } // namespace Shared 35 } // namespace AGS 36 37 struct MoveList; 38 39 void init_pathfinder(GameDataVersion game_file_version); 40 void shutdown_pathfinder(); 41 42 void set_wallscreen(AGS::Shared::Bitmap *wallscreen); 43 44 int can_see_from(int x1, int y1, int x2, int y2); 45 void get_lastcpos(int &lastcx, int &lastcy); 46 // NOTE: pathfinder implementation mostly needs to know proportion between x and y speed 47 void set_route_move_speed(int speed_x, int speed_y); 48 49 int find_route(short srcx, short srcy, short xx, short yy, AGS::Shared::Bitmap *onscreen, int movlst, int nocross = 0, int ignore_walls = 0); 50 void calculate_move_stage(MoveList *mlsp, int aaa); 51 52 } // namespace AGS3 53 54 #endif 55