1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_SPRITE_H 24 #define AGS_ENGINE_AC_SPRITE_H 25 26 namespace AGS3 { 27 28 void get_new_size_for_sprite(int ee, int ww, int hh, int &newwid, int &newhit); 29 // set any alpha-transparent pixels in the image to the appropriate 30 // RGB mask value so that the ->Blit calls work correctly 31 void set_rgb_mask_using_alpha_channel(Shared::Bitmap *image); 32 // from is a 32-bit RGBA image, to is a 15/16/24-bit destination image 33 Shared::Bitmap *remove_alpha_channel(Shared::Bitmap *from); 34 void pre_save_sprite(Shared::Bitmap *bitmap); 35 void initialize_sprite(int ee); 36 37 } // namespace AGS3 38 39 #endif 40