1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_SPRITE_H
24 #define AGS_ENGINE_AC_SPRITE_H
25 
26 namespace AGS3 {
27 
28 void get_new_size_for_sprite(int ee, int ww, int hh, int &newwid, int &newhit);
29 // set any alpha-transparent pixels in the image to the appropriate
30 // RGB mask value so that the ->Blit calls work correctly
31 void set_rgb_mask_using_alpha_channel(Shared::Bitmap *image);
32 // from is a 32-bit RGBA image, to is a 15/16/24-bit destination image
33 Shared::Bitmap *remove_alpha_channel(Shared::Bitmap *from);
34 void pre_save_sprite(Shared::Bitmap *bitmap);
35 void initialize_sprite(int ee);
36 
37 } // namespace AGS3
38 
39 #endif
40