1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef AGS_ENGINE_AC_VIEW_FRAME_H 24 #define AGS_ENGINE_AC_VIEW_FRAME_H 25 26 #include "ags/engine/ac/runtime_defines.h" 27 #include "ags/shared/ac/view.h" 28 #include "ags/shared/ac/dynobj/script_audio_clip.h" 29 #include "ags/engine/ac/dynobj/script_view_frame.h" 30 #include "ags/shared/gfx/bitmap.h" 31 32 namespace AGS3 { 33 34 namespace AGS { 35 namespace Shared { 36 class Graphics; 37 } // namespace Shared 38 } // namespace AGS 39 40 using namespace AGS; // FIXME later 41 42 int ViewFrame_GetFlipped(ScriptViewFrame *svf); 43 int ViewFrame_GetGraphic(ScriptViewFrame *svf); 44 void ViewFrame_SetGraphic(ScriptViewFrame *svf, int newPic); 45 ScriptAudioClip *ViewFrame_GetLinkedAudio(ScriptViewFrame *svf); 46 void ViewFrame_SetLinkedAudio(ScriptViewFrame *svf, ScriptAudioClip *clip); 47 int ViewFrame_GetSound(ScriptViewFrame *svf); 48 void ViewFrame_SetSound(ScriptViewFrame *svf, int newSound); 49 int ViewFrame_GetSpeed(ScriptViewFrame *svf); 50 int ViewFrame_GetView(ScriptViewFrame *svf); 51 int ViewFrame_GetLoop(ScriptViewFrame *svf); 52 int ViewFrame_GetFrame(ScriptViewFrame *svf); 53 54 void precache_view(int view); 55 void CheckViewFrame(int view, int loop, int frame, int sound_volume = SCR_NO_VALUE); 56 // draws a view frame, flipped if appropriate 57 void DrawViewFrame(Shared::Bitmap *ds, const ViewFrame *vframe, int x, int y, bool alpha_blend = false); 58 59 } // namespace AGS3 60 61 #endif 62