1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef AGS_ENGINE_AC_VIEW_FRAME_H
24 #define AGS_ENGINE_AC_VIEW_FRAME_H
25 
26 #include "ags/engine/ac/runtime_defines.h"
27 #include "ags/shared/ac/view.h"
28 #include "ags/shared/ac/dynobj/script_audio_clip.h"
29 #include "ags/engine/ac/dynobj/script_view_frame.h"
30 #include "ags/shared/gfx/bitmap.h"
31 
32 namespace AGS3 {
33 
34 namespace AGS {
35 namespace Shared {
36 class Graphics;
37 } // namespace Shared
38 } // namespace AGS
39 
40 using namespace AGS; // FIXME later
41 
42 int  ViewFrame_GetFlipped(ScriptViewFrame *svf);
43 int  ViewFrame_GetGraphic(ScriptViewFrame *svf);
44 void ViewFrame_SetGraphic(ScriptViewFrame *svf, int newPic);
45 ScriptAudioClip *ViewFrame_GetLinkedAudio(ScriptViewFrame *svf);
46 void ViewFrame_SetLinkedAudio(ScriptViewFrame *svf, ScriptAudioClip *clip);
47 int  ViewFrame_GetSound(ScriptViewFrame *svf);
48 void ViewFrame_SetSound(ScriptViewFrame *svf, int newSound);
49 int  ViewFrame_GetSpeed(ScriptViewFrame *svf);
50 int  ViewFrame_GetView(ScriptViewFrame *svf);
51 int  ViewFrame_GetLoop(ScriptViewFrame *svf);
52 int  ViewFrame_GetFrame(ScriptViewFrame *svf);
53 
54 void precache_view(int view);
55 void CheckViewFrame(int view, int loop, int frame, int sound_volume = SCR_NO_VALUE);
56 // draws a view frame, flipped if appropriate
57 void DrawViewFrame(Shared::Bitmap *ds, const ViewFrame *vframe, int x, int y, bool alpha_blend = false);
58 
59 } // namespace AGS3
60 
61 #endif
62