1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BBVS_DIALOGS_H
24 #define BBVS_DIALOGS_H
25 
26 #include "bbvs/bbvs.h"
27 #include "gui/dialog.h"
28 
29 namespace GUI {
30 class ButtonWidget;
31 class CommandSender;
32 }
33 
34 namespace Bbvs {
35 
36 enum {
37 	// Main menu
38 	kCmdNewGame = 'NEWG',
39 	kCmdContinue = 'CONT',
40 	kCmdOptions = 'OPTN',
41 	kCmdMiniGames = 'MINI',
42 	kCmdQuit = 'QUIT',
43 	// Options
44 	kCmdUninstall = 0,
45 	kCmdCredits = 'CRED',
46 	kCmdOpening = 'OPEN',
47 	kCmdChicksNStuff = 'CHIC',
48 	// Minigames
49 	kCmdHockALoogie = 'HOCK',
50 	kCmdBugJustice = 'BUGJ',
51 	kCmdCourtChaos = 'CORT',
52 	kCmdAirGuitar = 'AIRG',
53 	kCmdBack = 'BACK'
54 };
55 
56 enum {
57 	kMainMenuScr        = 0,
58 	kOptionsMenuScr     = 1,
59 	kMiniGamesMenuScr   = 2
60 };
61 
62 class MainMenu : public GUI::Dialog {
63 public:
64 	MainMenu(BbvsEngine *vm);
65 	~MainMenu() override;
66 
67 	void reflowLayout() override;
68 	void handleCommand(GUI::CommandSender *sender, uint32 command, uint32 data) override;
69 
70 protected:
71 	BbvsEngine *_vm;
72 
73 	void init();
74 
75 	GUI::ButtonWidget *_buttons[5];
76 
77 	void gotoMenuScreen(int index);
78 	bool canContinue();
79 	void gotoScene(int sceneNum);
80 
81 };
82 
83 }
84 
85 #endif // BBVS_DIALOGS_H
86