1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_BOUNDING_BOX_H 24 #define BLADERUNNER_BOUNDING_BOX_H 25 26 #include "bladerunner/vector.h" 27 28 namespace BladeRunner { 29 30 class SaveFileWriteStream; 31 32 class BoundingBox { 33 Vector3 _vertices[2]; 34 35 public: BoundingBox()36 BoundingBox() {} 37 BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1); 38 39 void expand(float x0, float y0, float z0, float x1, float y1, float z1); 40 bool inside(float x, float y, float z) const; 41 bool inside(Vector3 &position) const; 42 43 void setXYZ(float x0, float y0, float z0, float x1, float y1, float z1); 44 void getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const; 45 46 float getZ0() const; 47 float getZ1() const; 48 }; 49 50 } // End of namespace BladeRunner 51 52 #endif 53