1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_BOUNDING_BOX_H
24 #define BLADERUNNER_BOUNDING_BOX_H
25 
26 #include "bladerunner/vector.h"
27 
28 namespace BladeRunner {
29 
30 class SaveFileWriteStream;
31 
32 class BoundingBox {
33 	Vector3 _vertices[2];
34 
35 public:
BoundingBox()36 	BoundingBox() {}
37 	BoundingBox(float x0, float y0, float z0, float x1, float y1, float z1);
38 
39 	void expand(float x0, float y0, float z0, float x1, float y1, float z1);
40 	bool inside(float x, float y, float z) const;
41 	bool inside(Vector3 &position) const;
42 
43 	void setXYZ(float x0, float y0, float z0, float x1, float y1, float z1);
44 	void getXYZ(float *x0, float *y0, float *z0, float *x1, float *y1, float *z1) const;
45 
46 	float getZ0() const;
47 	float getZ1() const;
48 };
49 
50 } // End of namespace BladeRunner
51 
52 #endif
53