1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_CHAPTERS_H
24 #define BLADERUNNER_CHAPTERS_H
25 
26 namespace BladeRunner {
27 
28 class BladeRunnerEngine;
29 
30 class Chapters {
31 	BladeRunnerEngine *_vm;
32 
33 	int  _chapter;
34 	int  _resourceIds[6];
35 	bool _hasOpenResources;
36 
37 public:
Chapters(BladeRunnerEngine * vm)38 	Chapters(BladeRunnerEngine *vm) {
39 		_vm = vm;
40 		_chapter = 0;
41 
42 		_resourceIds[0] = 1;
43 		_resourceIds[1] = 1;
44 		_resourceIds[2] = 2;
45 		_resourceIds[3] = 2;
46 		_resourceIds[4] = 3;
47 		_resourceIds[5] = 4;
48 
49 		_hasOpenResources = false;
50 	}
51 
52 	bool enterChapter(int chapter);
53 	void closeResources();
54 
hasOpenResources()55 	bool hasOpenResources() { return _hasOpenResources; }
currentResourceId()56 	int  currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; }
57 };
58 
59 } // End of namespace BladeRunner
60 
61 #endif
62