1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_CHAPTERS_H 24 #define BLADERUNNER_CHAPTERS_H 25 26 namespace BladeRunner { 27 28 class BladeRunnerEngine; 29 30 class Chapters { 31 BladeRunnerEngine *_vm; 32 33 int _chapter; 34 int _resourceIds[6]; 35 bool _hasOpenResources; 36 37 public: Chapters(BladeRunnerEngine * vm)38 Chapters(BladeRunnerEngine *vm) { 39 _vm = vm; 40 _chapter = 0; 41 42 _resourceIds[0] = 1; 43 _resourceIds[1] = 1; 44 _resourceIds[2] = 2; 45 _resourceIds[3] = 2; 46 _resourceIds[4] = 3; 47 _resourceIds[5] = 4; 48 49 _hasOpenResources = false; 50 } 51 52 bool enterChapter(int chapter); 53 void closeResources(); 54 hasOpenResources()55 bool hasOpenResources() { return _hasOpenResources; } currentResourceId()56 int currentResourceId() { return _chapter ? _resourceIds[_chapter] : -1; } 57 }; 58 59 } // End of namespace BladeRunner 60 61 #endif 62