1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_COLOR_H
24 #define BLADERUNNER_COLOR_H
25 
26 #include "common/system.h"
27 
28 namespace BladeRunner {
29 
30 class Color {
31 
32 	static const uint8 map5BitsTo8Bits[32];
33 
34 public:
35 	float r;
36 	float g;
37 	float b;
38 
Color()39 	Color() : r(0.0f), g(0.0f), b(0.0f) {}
40 
Color(float r_,float g_,float b_)41 	Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {}
42 
43 	static uint8 get8BitColorFrom5Bit(uint8 col5b);
44 };
45 
46 #include "common/pack-start.h"
47 
48 struct Color256 {
49 	uint8 r;
50 	uint8 g;
51 	uint8 b;
52 } PACKED_STRUCT;
53 
54 #include "common/pack-end.h"
55 
56 } // End of namespace BladeRunner
57 
58 #endif
59