1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_COLOR_H 24 #define BLADERUNNER_COLOR_H 25 26 #include "common/system.h" 27 28 namespace BladeRunner { 29 30 class Color { 31 32 static const uint8 map5BitsTo8Bits[32]; 33 34 public: 35 float r; 36 float g; 37 float b; 38 Color()39 Color() : r(0.0f), g(0.0f), b(0.0f) {} 40 Color(float r_,float g_,float b_)41 Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {} 42 43 static uint8 get8BitColorFrom5Bit(uint8 col5b); 44 }; 45 46 #include "common/pack-start.h" 47 48 struct Color256 { 49 uint8 r; 50 uint8 g; 51 uint8 b; 52 } PACKED_STRUCT; 53 54 #include "common/pack-end.h" 55 56 } // End of namespace BladeRunner 57 58 #endif 59