1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef BLADERUNNER_GAME_FLAGS_H 24 #define BLADERUNNER_GAME_FLAGS_H 25 26 #include "common/scummsys.h" 27 28 namespace BladeRunner { 29 30 class SaveFileReadStream; 31 class SaveFileWriteStream; 32 33 class GameFlags { 34 uint32 *_flags; 35 int _flagCount; 36 37 public: 38 GameFlags(); 39 ~GameFlags(); 40 41 void clear(); 42 void setFlagCount(int count); 43 44 void set(int flag); 45 void reset(int flag); 46 bool query(int flag) const; 47 48 void save(SaveFileWriteStream &f); 49 void load(SaveFileReadStream &f); 50 }; 51 52 } // End of namespace BladeRunner 53 54 #endif 55