1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_OVERLAYS_H
24 #define BLADERUNNER_OVERLAYS_H
25 
26 #include "common/array.h"
27 #include "common/str.h"
28 
29 namespace Graphics {
30 struct Surface;
31 }
32 
33 namespace BladeRunner {
34 
35 class BladeRunnerEngine;
36 class SaveFileReadStream;
37 class SaveFileWriteStream;
38 class VQAPlayer;
39 
40 class Overlays {
41 	friend class Debugger;
42 
43 	static const int kOverlayVideos = 5;
44 
45 	struct Video {
46 		bool            loaded;
47 		VQAPlayer      *vqaPlayer;
48 		Common::String  name;
49 		int32           hash;
50 		int             loopId;
51 		int             enqueuedLoopId;
52 		bool            loopForever;
53 		int             frame;
54 	};
55 
56 	BladeRunnerEngine *_vm;
57 	Common::Array<Video> _videos;
58 
59 public:
60 	Overlays(BladeRunnerEngine *vm);
61 	bool init();
62 	~Overlays();
63 
64 	int play(const Common::String &name, int loopId, bool loopForever, bool startNow, int a6);
65 	void resume(bool isLoadingGame);
66 	void remove(const Common::String &name);
67 	void removeAll();
68 	void tick();
69 
70 	void save(SaveFileWriteStream &f);
71 	void load(SaveFileReadStream &f);
72 
73 private:
74 	int findByHash(int32 hash) const;
75 	int findEmpty() const;
76 
77 	void resetSingle(int i);
78 	void reset();
79 };
80 
81 } // End of namespace BladeRunner
82 
83 #endif
84