1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_SCREEN_EFFECTS_H
24 #define BLADERUNNER_SCREEN_EFFECTS_H
25 
26 #include "bladerunner/color.h"
27 
28 #include "common/array.h"
29 
30 namespace Common {
31 class ReadStream;
32 }
33 
34 namespace BladeRunner {
35 
36 class BladeRunnerEngine;
37 
38 class ScreenEffects {
39 	friend class Debugger;
40 	static const int kMaxEffectsInScene = 7;
41 public:
42 	struct Entry {
43 		Color256 palette[16];
44 		uint16  x;
45 		uint16  y;
46 		uint16  width;
47 		uint16  height;
48 		uint16  z;
49 		uint8  *data;
50 	};
51 
52 	BladeRunnerEngine *_vm;
53 
54 	Common::Array<Entry>  _entries;
55 	uint8                *_data;
56 	int                   _dataSize;
57 #if BLADERUNNER_ORIGINAL_BUGS
58 #else
59 	Common::Array<int>	  _skipEntries; // added member to allow skipping specified effects
60 #endif // BLADERUNNER_ORIGINAL_BUGS
61 
62 public:
63 	ScreenEffects(BladeRunnerEngine *vm, int size);
64 	~ScreenEffects();
65 
66 	void readVqa(Common::SeekableReadStream *stream);
67 	void getColor(Color256 *outColor, uint16 x, uint16 y, uint16 z) const;
68 #if BLADERUNNER_ORIGINAL_BUGS
69 #else
70 	void toggleEntry(int effectId, bool skip); // added method to allow skipping specified effects
71 #endif // BLADERUNNER_ORIGINAL_BUGS
72 	//TODO
73 	//bool isAffectingArea(int x, int y, int width, int height, int unk);
74 };
75 
76 } // End of namespace BladeRunner
77 
78 #endif
79