1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_TEXT_RESOURCE_H
24 #define BLADERUNNER_TEXT_RESOURCE_H
25 
26 #include "common/str.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 class TextResource;
32 
33 class TextResource {
34 	BladeRunnerEngine *_vm;
35 
36 	uint32  _count;
37 	uint32 *_ids;
38 	uint32 *_offsets;
39 	char   *_strings;
40 
41 public:
42 	TextResource(BladeRunnerEngine *vm);
43 	~TextResource();
44 
45 	bool open(const Common::String &name, bool localized = true);
46 
47 	const char *getText(uint32 id) const;
48 	const char *getOuttakeTextByFrame(uint32 frame) const;
49 	int getCount() const;
50 };
51 
52 } // End of namespace BladeRunner
53 
54 #endif
55