1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef CRYOMNI3D_WAM_PARSER_H 24 #define CRYOMNI3D_WAM_PARSER_H 25 26 #include "common/array.h" 27 #include "common/rect.h" 28 #include "common/str.h" 29 30 namespace Common { 31 class ReadStream; 32 } 33 34 namespace CryOmni3D { 35 36 class Omni3DManager; 37 38 struct Zone { 39 uint zoneId; 40 uint action; 41 Common::Rect rct; 42 }; 43 44 struct Transition { 45 uint dstId; 46 double srcAlpha; 47 double srcBeta; 48 double dstAlpha; 49 double dstBeta; 50 Common::Array<Common::String> animations; getNumAnimationsTransition51 uint getNumAnimations() const { return animations.size(); } 52 }; 53 54 struct Place { 55 uint placeId; 56 Common::Array<Common::String> warps; 57 Common::Array<Transition> transitions; 58 Common::Array<Zone> zones; 59 getNumStatesPlace60 uint getNumStates() const { return warps.size(); } getNumTransitionsPlace61 uint getNumTransitions() const { return transitions.size(); } 62 void setupWarpConstraints(Omni3DManager &omni3d) const; 63 uint hitTest(const Common::Point &point) const; 64 const Transition *findTransition(uint nextPlaceId) const; 65 }; 66 67 class WAMParser { 68 public: 69 void loadStream(Common::ReadStream &stream); 70 const Place *findPlaceById(uint placeId) const; 71 72 private: 73 // For duplicate finding 74 // We use a different name because else it gets chosen before the const one and fails because it's private 75 Place *findPlaceById_(uint placeId); 76 Common::Array<Place> _places; 77 }; 78 79 } // End of namespace CryOmni3D 80 81 #endif 82