1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "glk/advsys/glk_interface.h"
24
25 namespace Glk {
26 namespace AdvSys {
27
initialize()28 bool GlkInterface::initialize() {
29 _window = glk_window_open(0, 0, 0, wintype_TextBuffer, 1);
30 return _window != nullptr;
31 }
32
print(const Common::String & msg)33 void GlkInterface::print(const Common::String &msg) {
34 // Don't print out text if loading a savegame directly from the launcher, since we don't
35 // want any of the intro text displayed by the startup code to show
36 if (_saveSlot == -1)
37 glk_put_string_stream(glk_window_get_stream(_window), msg.c_str());
38 }
39
print(const Common::U32String & msg)40 void GlkInterface::print(const Common::U32String &msg) {
41 // Don't print out text if loading a savegame directly from the launcher, since we don't
42 // want any of the intro text displayed by the startup code to show
43 if (_saveSlot == -1)
44 glk_put_string_stream_uni(glk_window_get_stream(_window), msg.u32_str());
45 }
46
print(int number)47 void GlkInterface::print(int number) {
48 Common::String s = Common::String::format("%d", number);
49 print(s);
50 }
51
readLine()52 Common::String GlkInterface::readLine() {
53 event_t ev;
54 char line[200];
55
56 print(": ");
57
58 if (!_pendingLine.empty()) {
59 // The next input line has been manually provided, so return it
60 print(_pendingLine);
61 print("\n");
62
63 Common::String l = _pendingLine;
64 _pendingLine = "";
65 return l;
66 }
67
68 glk_request_line_event(_window, line, 199, 0);
69
70 do {
71 glk_select(&ev);
72 if (ev.type == evtype_Quit)
73 return "";
74 else if (ev.type == evtype_LineInput) {
75 line[ev.val1] = '\0';
76 return Common::String(line);
77 }
78 } while (!shouldQuit() && ev.type != evtype_Quit);
79
80 return "";
81 }
82
83 } // End of namespace AdvSys
84 } // End of namespace Glk
85