1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef GRIM_HOTSPOT_H
24 #define GRIM_HOTSPOT_H
25 
26 #include "common/endian.h"
27 
28 #include "engines/grim/pool.h"
29 
30 #include "math/rect2d.h"
31 
32 namespace Grim {
33 
34 
35 class Hotspot : public PoolObject<Hotspot> {
36 public:
37 	Hotspot(const Common::String &name, int x, int y, int width, int height);
38 	~Hotspot();
39 
40 
getStaticTag()41 	static int32 getStaticTag() { return MKTAG('H','O','T','S'); }
42 
43 //private:
44 	Common::String _name;
45 	int _x;
46 	int _y;
47 	int _width;
48 	int _height;
49 	Math::Rect2d _rect;
50 };
51 
52 }
53 
54 #endif
55