1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * Additional copyright for this file: 8 * Copyright (C) 1999-2000 Revolution Software Ltd. 9 * This code is based on source code created by Revolution Software, 10 * used with permission. 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 25 * 26 */ 27 28 #ifndef ICB_SHADOW_PC_H 29 #define ICB_SHADOW_PC_H 30 31 #include "engines/icb/common/px_common.h" 32 #include "engines/icb/gfx/psx_pcdefines.h" 33 #include "engines/icb/light_pc.h" 34 #include "engines/icb/gfx/psx_pxactor.h" 35 #include "engines/icb/gfx/psx_camera.h" 36 #include "engines/icb/gfx/rap_api.h" 37 #include "engines/icb/gfx/rab_api.h" 38 #include "engines/icb/shadow.h" 39 40 namespace ICB { 41 42 void DrawShadow1PC(rap_API *srap, int32 poseBone, MATRIXPC *lw, MATRIXPC *world2screen, MATRIXPC *local2world, int32 nShadows, SVECTORPC *ldirs, CVECTOR *lcolours, SVECTORPC *p_n, 43 int32 *p_d, int32 debug, SVECTOR **shadowBox, SVECTOR *shadowBoxMin, SVECTOR *shadowBoxMax); 44 45 } // End of namespace ICB 46 47 #endif // #ifndef SHADOW_PC_H 48