1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ILLUSIONS_BBDOU_BBDOU_CREDITS_H 24 #define ILLUSIONS_BBDOU_BBDOU_CREDITS_H 25 26 #include "illusions/specialcode.h" 27 #include "illusions/thread.h" 28 29 namespace Illusions { 30 31 class IllusionsEngine_BBDOU; 32 class BbdouSpecialCode; 33 class Control; 34 35 struct CreditsItem { 36 bool isUsed; 37 uint32 objectId; 38 }; 39 40 const uint kCreditsItemsCount = 64; 41 42 class BbdouCredits { 43 public: 44 BbdouCredits(IllusionsEngine_BBDOU *vm); 45 ~BbdouCredits(); 46 void start(uint32 endSignalPropertyId, float speedModifier); 47 void stop(); 48 void drawNextLine(); 49 void updateTexts(int yIncr); 50 protected: 51 IllusionsEngine_BBDOU *_vm; 52 uint32 _endSignalPropertyId; 53 uint32 _currFontId; 54 uint _currLineIndex; 55 bool _split; 56 CreditsItem _items[kCreditsItemsCount]; 57 const char *getText(uint index); 58 void drawTextToControl(uint32 objectId, const char *text, uint alignment); 59 bool readNextLine(uint &leftIndex, uint &rightIndex); 60 void initCreditsItems(); 61 void freeCreditsItems(); 62 uint32 getNextFreeObjectId(); 63 void removeText(uint32 objectId); 64 void resetObjectPos(uint32 objectId); 65 void createCreditsThread(float speedModifier); 66 }; 67 68 class CreditsThread : public Thread { 69 public: 70 CreditsThread(IllusionsEngine_BBDOU *vm, BbdouCredits *credits, uint32 threadId, float speedModifier); 71 int onUpdate() override; 72 void onNotify() override; 73 void onResume() override; 74 void onTerminated() override; 75 public: 76 BbdouCredits *_credits; 77 float _speedModifier; 78 float _lastFraction; 79 uint32 _lastUpdateTime; 80 }; 81 82 } // End of namespace Illusions 83 84 #endif // ILLUSIONS_BBDOU_BBDOU_CREDITS_H 85