1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ILLUSIONS_CURSOR_H
24 #define ILLUSIONS_CURSOR_H
25 
26 namespace Illusions {
27 
28 class Control;
29 class IllusionsEngine;
30 
31 class Cursor {
32 public:
33 	Cursor(IllusionsEngine *vm);
34 	void place(Control *control, uint32 sequenceId);
35 	void setActorIndex(int actorIndex, int a, int b);
36 	void setControl(Control *control);
37 	void show();
38 	void hide();
39 	void cursorControlRoutine(Control *control, uint32 deltaTime);
40 //protected:
41 public:
42 	IllusionsEngine *_vm;
43 	Control *_control;
44 	uint32 _sequenceId;
45 	int _status;
46 	int _cursorNum;
47 	int _field_10;
48 	int _visibleCtr;
49 	int16 _x, _y;
50 };
51 
52 } // End of namespace Illusions
53 
54 #endif // ILLUSIONS_CURSOR_H
55