1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ILLUSIONS_CURSOR_H 24 #define ILLUSIONS_CURSOR_H 25 26 namespace Illusions { 27 28 class Control; 29 class IllusionsEngine; 30 31 class Cursor { 32 public: 33 Cursor(IllusionsEngine *vm); 34 void place(Control *control, uint32 sequenceId); 35 void setActorIndex(int actorIndex, int a, int b); 36 void setControl(Control *control); 37 void show(); 38 void hide(); 39 void cursorControlRoutine(Control *control, uint32 deltaTime); 40 //protected: 41 public: 42 IllusionsEngine *_vm; 43 Control *_control; 44 uint32 _sequenceId; 45 int _status; 46 int _cursorNum; 47 int _field_10; 48 int _visibleCtr; 49 int16 _x, _y; 50 }; 51 52 } // End of namespace Illusions 53 54 #endif // ILLUSIONS_CURSOR_H 55