1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "illusions/gamarchive.h"
24 
25 namespace Illusions {
26 
GamArchive(const char * filename)27 GamArchive::GamArchive(const char *filename)
28 	: _fd(0), _groupCount(0), _groups(0) {
29 	_fd = new Common::File();
30 	if (!_fd->open(filename))
31 		error("GamArchive::GamArchive() Could not open %s", filename);
32 	loadDictionary();
33 }
34 
~GamArchive()35 GamArchive::~GamArchive() {
36 	delete[] _groups;
37 	delete _fd;
38 }
39 
readResource(uint32 sceneId,uint32 resId,uint32 & dataSize)40 byte *GamArchive::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) {
41 	const GamFileEntry *fileEntry = getGroupFileEntry(sceneId, resId);
42 	_fd->seek(fileEntry->_fileOffset);
43 	dataSize = fileEntry->_fileSize;
44 	byte *data = (byte*)malloc(dataSize);
45 	_fd->read(data, dataSize);
46 	return data;
47 }
48 
loadDictionary()49 void GamArchive::loadDictionary() {
50 	_groupCount = _fd->readUint32LE();
51 	_groups = new GamGroupEntry[_groupCount];
52 	uint32 *groupOffsets = new uint32[_groupCount];
53 
54 	for (uint i = 0; i < _groupCount; ++i) {
55 		_groups[i]._id = _fd->readUint32LE();
56 		groupOffsets[i] = _fd->readUint32LE();
57 	}
58 
59 	for (uint i = 0; i < _groupCount; ++i) {
60 		_fd->seek(groupOffsets[i]);
61 		uint32 fileCount = _fd->readUint32LE();
62 		_groups[i]._fileCount = fileCount;
63 		_groups[i]._files = new GamFileEntry[fileCount];
64 
65 		debug(8, "Group %08X, fileCount: %d", _groups[i]._id, _groups[i]._fileCount);
66 
67 		for (uint j = 0; j < fileCount; ++j) {
68 			_groups[i]._files[j]._id = _fd->readUint32LE();
69 			_groups[i]._files[j]._fileOffset = _fd->readUint32LE();
70 			_groups[i]._files[j]._fileSize = _fd->readUint32LE();
71 			debug(8, "  %08X, %08X, %d", _groups[i]._files[j]._id, _groups[i]._files[j]._fileOffset, _groups[i]._files[j]._fileSize);
72 		}
73 	}
74 
75 	delete[] groupOffsets;
76 }
77 
getGroupEntry(uint32 sceneId)78 const GamGroupEntry *GamArchive::getGroupEntry(uint32 sceneId) {
79 	for (uint i = 0; i < _groupCount; ++i) {
80 		if (_groups[i]._id == sceneId)
81 			return &_groups[i];
82 	}
83 	return 0;
84 }
85 
getFileEntry(const GamGroupEntry * groupEntry,uint32 resId)86 const GamFileEntry *GamArchive::getFileEntry(const GamGroupEntry *groupEntry, uint32 resId) {
87 	for (uint i = 0; i < groupEntry->_fileCount; ++i) {
88 		if (groupEntry->_files[i]._id == resId)
89 			return &groupEntry->_files[i];
90 	}
91 	return 0;
92 }
93 
getGroupFileEntry(uint32 sceneId,uint32 resId)94 const GamFileEntry *GamArchive::getGroupFileEntry(uint32 sceneId, uint32 resId) {
95 	const GamGroupEntry *groupEntry = getGroupEntry(sceneId);
96 	if (!groupEntry)
97 		error("GamArchive::getFileEntry() Group %08X not found", sceneId);
98 	const GamFileEntry *fileEntry = getFileEntry(groupEntry, resId);
99 	if (!fileEntry)
100 		error("GamArchive::getFileEntry() File %08X in group %08X not found", resId, sceneId);
101 	return fileEntry;
102 }
103 
104 } // End of namespace Illusions
105