1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ILLUSIONS_TIMERTHREAD_H
24 #define ILLUSIONS_TIMERTHREAD_H
25 
26 #include "illusions/thread.h"
27 
28 namespace Illusions {
29 
30 class IllusionsEngine;
31 
32 class TimerThread : public Thread {
33 public:
34 	TimerThread(IllusionsEngine *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
35 		uint32 duration, bool isAbortable);
36 	int onUpdate() override;
37 	void onSuspend() override;
38 	void onNotify() override;
39 	void onPause() override;
40 	void onUnpause() override;
41 	void onResume() override;
42 public:
43 	uint32 _startTime, _endTime;
44 	uint32 _duration, _durationElapsed;
45 	bool _isAbortable;
46 };
47 
48 } // End of namespace Illusions
49 
50 #endif // ILLUSIONS_TIMERTHREAD_H
51