1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef HOTSPOT_H_ 24 #define HOTSPOT_H_ 25 26 #include "common/rect.h" 27 #include "common/array.h" 28 29 namespace Myst3 { 30 31 class GameState; 32 33 struct Opcode { 34 uint8 op; 35 Common::Array<int16> args; 36 }; 37 38 struct CondScript { 39 uint16 condition; 40 Common::Array<Opcode> script; 41 }; 42 43 struct PolarRect { 44 int16 centerPitch; 45 int16 centerHeading; 46 int16 height; 47 int16 width; 48 }; 49 50 class HotSpot { 51 public: 52 HotSpot(); 53 54 int16 condition; 55 Common::Array<PolarRect> rects; 56 int16 cursor; 57 Common::Array<Opcode> script; 58 59 int32 isPointInRectsCube(float pitch, float heading); 60 int32 isPointInRectsFrame(GameState *state, const Common::Point &p); 61 bool isEnabled(GameState *state, uint16 var = 0); 62 63 private: isZip()64 bool isZip() { return cursor == 7; } 65 int32 isZipDestinationAvailable(GameState *state); 66 }; 67 68 69 } // End of namespace Myst3 70 71 #endif // HOTSPOT_H_ 72