1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NANCY_STATE_STATE_H 24 #define NANCY_STATE_STATE_H 25 26 namespace Nancy { 27 namespace State { 28 29 // Base class for all states. Provides a simple API for handling state switching 30 class State { 31 public: State()32 State() {} ~State()33 virtual ~State() {}; 34 35 virtual void process() = 0; onStateEnter()36 virtual void onStateEnter() {} onStateExit()37 virtual void onStateExit() {} 38 }; 39 40 } // End of namespace State 41 } // End of namespace Nancy 42 43 #endif // NANCY_STATE_STATE_H 44