1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11 
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16 
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NANCY_STATE_STATE_H
24 #define NANCY_STATE_STATE_H
25 
26 namespace Nancy {
27 namespace State {
28 
29 // Base class for all states. Provides a simple API for handling state switching
30 class State {
31 public:
State()32 	State() {}
~State()33 	virtual ~State() {};
34 
35 	virtual void process() = 0;
onStateEnter()36 	virtual void onStateEnter() {}
onStateExit()37 	virtual void onStateExit() {}
38 };
39 
40 } // End of namespace State
41 } // End of namespace Nancy
42 
43 #endif // NANCY_STATE_STATE_H
44