1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NEVERHOOD_BACKGROUND_H
24 #define NEVERHOOD_BACKGROUND_H
25 
26 #include "neverhood/neverhood.h"
27 #include "neverhood/entity.h"
28 #include "neverhood/graphics.h"
29 #include "neverhood/resource.h"
30 
31 namespace Neverhood {
32 
33 class Background : public Entity {
34 public:
35 	Background(NeverhoodEngine *vm, int objectPriority);
36 	Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority);
37 	~Background() override;
getSurface()38 	BaseSurface *getSurface() { return _surface; }
39 	void createSurface(int surfacePriority, int16 width, int16 height);
40 	void load(uint32 fileHash);
getSpriteResource()41 	SpriteResource& getSpriteResource() { return _spriteResource; }
42 protected:
43 	BaseSurface *_surface;
44 	SpriteResource _spriteResource;
45 };
46 
47 } // End of namespace Neverhood
48 
49 #endif /* NEVERHOOD_BACKGROUND_H */
50