1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NEVERHOOD_BACKGROUND_H 24 #define NEVERHOOD_BACKGROUND_H 25 26 #include "neverhood/neverhood.h" 27 #include "neverhood/entity.h" 28 #include "neverhood/graphics.h" 29 #include "neverhood/resource.h" 30 31 namespace Neverhood { 32 33 class Background : public Entity { 34 public: 35 Background(NeverhoodEngine *vm, int objectPriority); 36 Background(NeverhoodEngine *vm, uint32 fileHash, int objectPriority, int surfacePriority); 37 ~Background() override; getSurface()38 BaseSurface *getSurface() { return _surface; } 39 void createSurface(int surfacePriority, int16 width, int16 height); 40 void load(uint32 fileHash); getSpriteResource()41 SpriteResource& getSpriteResource() { return _spriteResource; } 42 protected: 43 BaseSurface *_surface; 44 SpriteResource _spriteResource; 45 }; 46 47 } // End of namespace Neverhood 48 49 #endif /* NEVERHOOD_BACKGROUND_H */ 50