1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NEVERHOOD_CONSOLE_H
24 #define NEVERHOOD_CONSOLE_H
25 
26 #include "gui/debugger.h"
27 
28 namespace Neverhood {
29 
30 class NeverhoodEngine;
31 
32 class Console : public GUI::Debugger {
33 public:
34 	Console(NeverhoodEngine *vm);
35 	~Console(void) override;
36 
37 private:
38 	NeverhoodEngine *_vm;
39 
40 	bool Cmd_Scene(int argc, const char **argv);
41 	bool Cmd_Surfaces(int argc, const char **argv);
42 	bool Cmd_Cheat(int argc, const char **argv);
43 	bool Cmd_Dumpvars(int argc, const char **argv);
44 	bool Cmd_PlaySound(int argc, const char **argv);
45 	bool Cmd_CheckResource(int argc, const char **argv);
46 	bool Cmd_DumpResource(int argc, const char **argv);
47 
48 };
49 
50 } // End of namespace Neverhood
51 #endif
52