1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NEVERHOOD_CONSOLE_H 24 #define NEVERHOOD_CONSOLE_H 25 26 #include "gui/debugger.h" 27 28 namespace Neverhood { 29 30 class NeverhoodEngine; 31 32 class Console : public GUI::Debugger { 33 public: 34 Console(NeverhoodEngine *vm); 35 ~Console(void) override; 36 37 private: 38 NeverhoodEngine *_vm; 39 40 bool Cmd_Scene(int argc, const char **argv); 41 bool Cmd_Surfaces(int argc, const char **argv); 42 bool Cmd_Cheat(int argc, const char **argv); 43 bool Cmd_Dumpvars(int argc, const char **argv); 44 bool Cmd_PlaySound(int argc, const char **argv); 45 bool Cmd_CheckResource(int argc, const char **argv); 46 bool Cmd_DumpResource(int argc, const char **argv); 47 48 }; 49 50 } // End of namespace Neverhood 51 #endif 52