1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "neverhood/console.h"
24 #include "neverhood/gamevars.h"
25 
26 namespace Neverhood {
27 
GameVars()28 GameVars::GameVars() {
29 	addVar(0, 0);
30 }
31 
clear()32 void GameVars::clear() {
33 	_vars.clear();
34 	addVar(0, 0);
35 }
36 
loadState(Common::InSaveFile * in)37 void GameVars::loadState(Common::InSaveFile *in) {
38 	uint varCount;
39 	_vars.clear();
40 	varCount = in->readUint32LE();
41 	for (uint i = 0; i < varCount; ++i) {
42 		GameVar var;
43 		var.nameHash = in->readUint32LE();
44 		var.value = in->readUint32LE();
45 		var.firstIndex = in->readUint16LE();
46 		var.nextIndex = in->readUint16LE();
47 		_vars.push_back(var);
48 	}
49 }
50 
saveState(Common::OutSaveFile * out)51 void GameVars::saveState(Common::OutSaveFile *out) {
52 	out->writeUint32LE(_vars.size());
53 	for (uint i = 0; i < _vars.size(); ++i) {
54 		GameVar &var = _vars[i];
55 		out->writeUint32LE(var.nameHash);
56 		out->writeUint32LE(var.value);
57 		out->writeUint16LE(var.firstIndex);
58 		out->writeUint16LE(var.nextIndex);
59 	}
60 }
61 
getGlobalVar(uint32 nameHash)62 uint32 GameVars::getGlobalVar(uint32 nameHash) {
63 	int16 varIndex = findSubVarIndex(0, nameHash);
64 	return varIndex != -1 ? _vars[varIndex].value : 0;
65 }
66 
setGlobalVar(uint32 nameHash,uint32 value)67 void GameVars::setGlobalVar(uint32 nameHash, uint32 value) {
68 	_vars[getSubVarIndex(0, nameHash)].value = value;
69 }
70 
getSubVar(uint32 nameHash,uint32 subNameHash)71 uint32 GameVars::getSubVar(uint32 nameHash, uint32 subNameHash) {
72 	uint32 value = 0;
73 	int16 varIndex = findSubVarIndex(0, nameHash);
74 	if (varIndex != -1) {
75 		int16 subVarIndex = findSubVarIndex(varIndex, subNameHash);
76 		if (subVarIndex != -1)
77 			value = _vars[subVarIndex].value;
78 	}
79 	return value;
80 }
81 
setSubVar(uint32 nameHash,uint32 subNameHash,uint32 value)82 void GameVars::setSubVar(uint32 nameHash, uint32 subNameHash, uint32 value) {
83 	int16 varIndex = getSubVarIndex(0, nameHash);
84 	int16 subVarIndex = getSubVarIndex(varIndex, subNameHash);
85 	_vars[subVarIndex].value = value;
86 }
87 
addVar(uint32 nameHash,uint32 value)88 int16 GameVars::addVar(uint32 nameHash, uint32 value) {
89 	GameVar gameVar;
90 	gameVar.nameHash = nameHash;
91 	gameVar.value = value;
92 	gameVar.firstIndex = -1;
93 	gameVar.nextIndex = -1;
94 	_vars.push_back(gameVar);
95 	return _vars.size() - 1;
96 }
97 
findSubVarIndex(int16 varIndex,uint32 subNameHash)98 int16 GameVars::findSubVarIndex(int16 varIndex, uint32 subNameHash) {
99 	for (int16 nextIndex = _vars[varIndex].firstIndex; nextIndex != -1; nextIndex = _vars[nextIndex].nextIndex)
100 		if (_vars[nextIndex].nameHash == subNameHash)
101 			return nextIndex;
102 	return -1;
103 }
104 
addSubVar(int16 varIndex,uint32 subNameHash,uint32 value)105 int16 GameVars::addSubVar(int16 varIndex, uint32 subNameHash, uint32 value) {
106 	int16 nextIndex = _vars[varIndex].firstIndex;
107 	int16 subVarIndex;
108 	if (nextIndex == -1) {
109 		subVarIndex = addVar(subNameHash, value);
110 		_vars[varIndex].firstIndex = subVarIndex;
111 	} else {
112 		while (_vars[nextIndex].nextIndex != -1)
113 			nextIndex = _vars[nextIndex].nextIndex;
114 		subVarIndex = addVar(subNameHash, value);
115 		_vars[nextIndex].nextIndex = subVarIndex;
116 	}
117 	return subVarIndex;
118 }
119 
getSubVarIndex(int16 varIndex,uint32 subNameHash)120 int16 GameVars::getSubVarIndex(int16 varIndex, uint32 subNameHash) {
121 	int16 subVarIndex = findSubVarIndex(varIndex, subNameHash);
122 	if (subVarIndex == -1)
123 		subVarIndex = addSubVar(varIndex, subNameHash, 0);
124 	return subVarIndex;
125 }
126 
dumpVars(Console * con)127 void GameVars::dumpVars(Console *con) {
128 	for (Common::Array<GameVar>::iterator it = _vars.begin(); it != _vars.end(); ++it) {
129 		GameVar gameVar = *it;
130 		con->debugPrintf("hash: %08X, var: %08X, first index: %3d, next index: %3d\n", gameVar.nameHash, gameVar.value, gameVar.firstIndex, gameVar.nextIndex);
131 	}
132 }
133 
134 } // End of namespace Neverhood
135