1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "neverhood/microtiles.h"
24 
25 namespace Neverhood {
26 
MicroTileArray(int16 width,int16 height)27 MicroTileArray::MicroTileArray(int16 width, int16 height) {
28 	_tilesW = (width / TileSize) + ((width % TileSize) > 0 ? 1 : 0);
29 	_tilesH = (height / TileSize) + ((height % TileSize) > 0 ? 1 : 0);
30 	_tiles = new BoundingBox[_tilesW * _tilesH];
31 	clear();
32 }
33 
~MicroTileArray()34 MicroTileArray::~MicroTileArray() {
35 	delete[] _tiles;
36 }
37 
addRect(Common::Rect r)38 void MicroTileArray::addRect(Common::Rect r) {
39 
40 	int ux0, uy0, ux1, uy1;
41 	int tx0, ty0, tx1, ty1;
42 	int ix0, iy0, ix1, iy1;
43 
44 	r.clip(Common::Rect(0, 0, 639, 479));
45 
46 	ux0 = r.left / TileSize;
47 	uy0 = r.top / TileSize;
48 	ux1 = r.right / TileSize;
49 	uy1 = r.bottom / TileSize;
50 
51 	tx0 = r.left % TileSize;
52 	ty0 = r.top % TileSize;
53 	tx1 = r.right % TileSize;
54 	ty1 = r.bottom % TileSize;
55 
56 	for (int yc = uy0; yc <= uy1; yc++) {
57 		for (int xc = ux0; xc <= ux1; xc++) {
58 			ix0 = (xc == ux0) ? tx0 : 0;
59 			ix1 = (xc == ux1) ? tx1 : TileSize - 1;
60 			iy0 = (yc == uy0) ? ty0 : 0;
61 			iy1 = (yc == uy1) ? ty1 : TileSize - 1;
62 			updateBoundingBox(_tiles[xc + yc * _tilesW], ix0, iy0, ix1, iy1);
63 		}
64 	}
65 
66 }
67 
clear()68 void MicroTileArray::clear() {
69 	memset(_tiles, 0, _tilesW * _tilesH * sizeof(BoundingBox));
70 }
71 
TileX0(const BoundingBox & boundingBox)72 byte MicroTileArray::TileX0(const BoundingBox &boundingBox) {
73 	return (boundingBox >> 24) & 0xFF;
74 }
75 
TileY0(const BoundingBox & boundingBox)76 byte MicroTileArray::TileY0(const BoundingBox &boundingBox) {
77 	return (boundingBox >> 16) & 0xFF;
78 }
79 
TileX1(const BoundingBox & boundingBox)80 byte MicroTileArray::TileX1(const BoundingBox &boundingBox) {
81 	return (boundingBox >> 8) & 0xFF;
82 }
83 
TileY1(const BoundingBox & boundingBox)84 byte MicroTileArray::TileY1(const BoundingBox &boundingBox) {
85 	return boundingBox & 0xFF;
86 }
87 
isBoundingBoxEmpty(const BoundingBox & boundingBox)88 bool MicroTileArray::isBoundingBoxEmpty(const BoundingBox &boundingBox) {
89 	return boundingBox == EmptyBoundingBox;
90 }
91 
isBoundingBoxFull(const BoundingBox & boundingBox)92 bool MicroTileArray::isBoundingBoxFull(const BoundingBox &boundingBox) {
93 	return boundingBox == FullBoundingBox;
94 }
95 
setBoundingBox(BoundingBox & boundingBox,byte x0,byte y0,byte x1,byte y1)96 void MicroTileArray::setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
97 	boundingBox = (x0 << 24) | (y0 << 16) | (x1 << 8) | y1;
98 }
99 
updateBoundingBox(BoundingBox & boundingBox,byte x0,byte y0,byte x1,byte y1)100 void MicroTileArray::updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1) {
101 	if (!isBoundingBoxEmpty(boundingBox)) {
102 		x0 = MIN(TileX0(boundingBox), x0);
103 		y0 = MIN(TileY0(boundingBox), y0);
104 		x1 = MAX(TileX1(boundingBox), x1);
105 		y1 = MAX(TileY1(boundingBox), y1);
106 	}
107 	setBoundingBox(boundingBox, x0, y0, x1, y1);
108 }
109 
getRectangles()110 RectangleList *MicroTileArray::getRectangles() {
111 
112 	RectangleList *rects = new RectangleList();
113 
114 	int x, y;
115 	int x0, y0, x1, y1;
116 	int i = 0;
117 
118 	for (y = 0; y < _tilesH; ++y) {
119 		for (x = 0; x < _tilesW; ++x) {
120 			int finish = 0;
121 			BoundingBox boundingBox = _tiles[i];
122 
123 			if (isBoundingBoxEmpty(boundingBox)) {
124 				++i;
125 				continue;
126 			}
127 
128 			x0 = (x * TileSize) + TileX0(boundingBox);
129 			y0 = (y * TileSize) + TileY0(boundingBox);
130 			y1 = (y * TileSize) + TileY1(boundingBox);
131 
132 			if (TileX1(boundingBox) == TileSize - 1 && x != _tilesW - 1) {	// check if the tile continues
133 				while (!finish) {
134 					++x;
135 					++i;
136 					if (x == _tilesW || i >= _tilesW * _tilesH ||
137 						TileY0(_tiles[i]) != TileY0(boundingBox) ||
138 						TileY1(_tiles[i]) != TileY1(boundingBox) ||
139 						TileX0(_tiles[i]) != 0)
140 					{
141 						--x;
142 						--i;
143 						finish = 1;
144 					}
145 				}
146 			}
147 
148 			x1 = (x * TileSize) + TileX1(_tiles[i]);
149 
150 			rects->push_back(Common::Rect(x0, y0, x1 + 1, y1 + 1));
151 
152 			++i;
153 		}
154 	}
155 
156 	return rects;
157 }
158 
159 } // End of namespace Neverhood
160