1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NEVERHOOD_MICROTILES_H
24 #define NEVERHOOD_MICROTILES_H
25 
26 #include "common/scummsys.h"
27 #include "common/list.h"
28 #include "common/util.h"
29 #include "common/rect.h"
30 
31 namespace Neverhood {
32 
33 typedef uint32 BoundingBox;
34 
35 const BoundingBox FullBoundingBox  = 0x00001F1F;
36 const BoundingBox EmptyBoundingBox = 0x00000000;
37 const int TileSize = 32;
38 
39 typedef Common::List<Common::Rect> RectangleList;
40 
41 class MicroTileArray {
42 public:
43 	MicroTileArray(int16 width, int16 height);
44 	~MicroTileArray();
45 	void addRect(Common::Rect r);
46 	void clear();
47 	RectangleList *getRectangles();
48 protected:
49 	BoundingBox *_tiles;
50 	int16 _tilesW, _tilesH;
51 	byte TileX0(const BoundingBox &boundingBox);
52 	byte TileY0(const BoundingBox &boundingBox);
53 	byte TileX1(const BoundingBox &boundingBox);
54 	byte TileY1(const BoundingBox &boundingBox);
55 	bool isBoundingBoxEmpty(const BoundingBox &boundingBox);
56 	bool isBoundingBoxFull(const BoundingBox &boundingBox);
57 	void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
58 	void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1);
59 };
60 
61 } // namespace Neverhood
62 
63 #endif // NEVERHOOD_MICROTILES_H
64