1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NEVERHOOD_MICROTILES_H 24 #define NEVERHOOD_MICROTILES_H 25 26 #include "common/scummsys.h" 27 #include "common/list.h" 28 #include "common/util.h" 29 #include "common/rect.h" 30 31 namespace Neverhood { 32 33 typedef uint32 BoundingBox; 34 35 const BoundingBox FullBoundingBox = 0x00001F1F; 36 const BoundingBox EmptyBoundingBox = 0x00000000; 37 const int TileSize = 32; 38 39 typedef Common::List<Common::Rect> RectangleList; 40 41 class MicroTileArray { 42 public: 43 MicroTileArray(int16 width, int16 height); 44 ~MicroTileArray(); 45 void addRect(Common::Rect r); 46 void clear(); 47 RectangleList *getRectangles(); 48 protected: 49 BoundingBox *_tiles; 50 int16 _tilesW, _tilesH; 51 byte TileX0(const BoundingBox &boundingBox); 52 byte TileY0(const BoundingBox &boundingBox); 53 byte TileX1(const BoundingBox &boundingBox); 54 byte TileY1(const BoundingBox &boundingBox); 55 bool isBoundingBoxEmpty(const BoundingBox &boundingBox); 56 bool isBoundingBoxFull(const BoundingBox &boundingBox); 57 void setBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1); 58 void updateBoundingBox(BoundingBox &boundingBox, byte x0, byte y0, byte x1, byte y1); 59 }; 60 61 } // namespace Neverhood 62 63 #endif // NEVERHOOD_MICROTILES_H 64