1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 // TODO: I couldn't come up with a better name than 'Module' so far 24 25 #ifndef NEVERHOOD_MODULE_H 26 #define NEVERHOOD_MODULE_H 27 28 #include "neverhood/neverhood.h" 29 #include "neverhood/background.h" 30 #include "neverhood/entity.h" 31 #include "neverhood/graphics.h" 32 #include "neverhood/mouse.h" 33 #include "neverhood/palette.h" 34 #include "neverhood/screen.h" 35 36 namespace Neverhood { 37 38 class NavigationScene; 39 40 enum SceneType { 41 kSceneTypeNormal, 42 kSceneTypeSmacker, 43 kSceneTypeNavigation 44 }; 45 46 class Module : public Entity { 47 public: 48 Module(NeverhoodEngine *vm, Module *parentModule); 49 ~Module() override; 50 void draw() override; getSceneType()51 SceneType getSceneType() { return _sceneType; } 52 53 Entity *_childObject; 54 protected: 55 Module *_parentModule; 56 bool _done; 57 uint32 _moduleResult; 58 SceneType _sceneType; 59 int _navigationAreaType; 60 uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); 61 NavigationScene *navigationScene(); 62 void createNavigationScene(uint32 navigationListId, int navigationIndex, const byte *itemsTypes = NULL); 63 void createSmackerScene(uint32 fileHash, bool doubleSurface, bool canSkip, bool canAbort); 64 void createSmackerScene(const uint32 *fileHashList, bool doubleSurface, bool canSkip, bool canAbort); 65 void createStaticScene(uint32 backgroundFileHash, uint32 cursorFileHash); 66 void createDemoScene(); 67 bool updateChild(); 68 void leaveModule(uint32 result); 69 }; 70 71 } // End of namespace Neverhood 72 73 #endif /* NEVERHOOD_MODULE_H */ 74