1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NEVERHOOD_NAVIGATIONSCENE_H
24 #define NEVERHOOD_NAVIGATIONSCENE_H
25 
26 #include "neverhood/neverhood.h"
27 #include "neverhood/resourceman.h"
28 #include "neverhood/scene.h"
29 #include "neverhood/smackerplayer.h"
30 
31 namespace Neverhood {
32 
33 class NavigationScene : public Scene {
34 public:
35 	NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes);
36 	~NavigationScene() override;
37 	int getNavigationAreaType();
getNavigationIndex()38 	int getNavigationIndex() const { return _navigationIndex; }
isWalkingForward()39 	bool isWalkingForward() const { return _isWalkingForward; }
isTurning()40 	bool isTurning() const { return _isTurning; }
getFrameNumber()41 	int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); }
getNavigationListId()42 	uint32 getNavigationListId() const { return _navigationListId; }
43 protected:
44 	SmackerPlayer *_smackerPlayer;
45 	bool _smackerDone;
46 	NavigationList *_navigationList;
47 	uint32 _navigationListId;	// used for debugging
48 	int _navigationIndex;
49 	uint32 _smackerFileHash;
50 	bool _interactive;
51 	bool _isWalkingForward;
52 	bool _isTurning;
53 	bool _leaveSceneAfter;
54 	const byte *_itemsTypes;
55 	void update();
56 	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
57 	void createMouseCursor();
58 	void handleNavigation(const NPoint &mousePos);
59 };
60 
61 } // End of namespace Neverhood
62 
63 #endif /* NEVERHOOD_NAVIGATIONSCENE_H */
64