1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NEVERHOOD_NAVIGATIONSCENE_H 24 #define NEVERHOOD_NAVIGATIONSCENE_H 25 26 #include "neverhood/neverhood.h" 27 #include "neverhood/resourceman.h" 28 #include "neverhood/scene.h" 29 #include "neverhood/smackerplayer.h" 30 31 namespace Neverhood { 32 33 class NavigationScene : public Scene { 34 public: 35 NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes); 36 ~NavigationScene() override; 37 int getNavigationAreaType(); getNavigationIndex()38 int getNavigationIndex() const { return _navigationIndex; } isWalkingForward()39 bool isWalkingForward() const { return _isWalkingForward; } isTurning()40 bool isTurning() const { return _isTurning; } getFrameNumber()41 int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); } getNavigationListId()42 uint32 getNavigationListId() const { return _navigationListId; } 43 protected: 44 SmackerPlayer *_smackerPlayer; 45 bool _smackerDone; 46 NavigationList *_navigationList; 47 uint32 _navigationListId; // used for debugging 48 int _navigationIndex; 49 uint32 _smackerFileHash; 50 bool _interactive; 51 bool _isWalkingForward; 52 bool _isTurning; 53 bool _leaveSceneAfter; 54 const byte *_itemsTypes; 55 void update(); 56 uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); 57 void createMouseCursor(); 58 void handleNavigation(const NPoint &mousePos); 59 }; 60 61 } // End of namespace Neverhood 62 63 #endif /* NEVERHOOD_NAVIGATIONSCENE_H */ 64