1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NEVERHOOD_SMACKERSCENE_H
24 #define NEVERHOOD_SMACKERSCENE_H
25 
26 #include "neverhood/neverhood.h"
27 #include "neverhood/resourceman.h"
28 #include "neverhood/scene.h"
29 
30 namespace Neverhood {
31 
32 class SmackerScene : public Scene {
33 public:
34 	SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool canSkip, bool canAbort);
35 	~SmackerScene() override;
36 	void setFileHash(uint32 fileHash);
37 	void setFileHashList(const uint32 *fileHashList);
38 	void nextVideo();
getSmackerFileHash()39 	uint32 getSmackerFileHash() const { return _fileHash[0]; }
40 protected:
41 	bool _doubleSurface;
42 	bool _canSkip;
43 	bool _canAbort;
44 	bool _videoPlayedBefore;
45 	bool _playNextVideoFlag;
46 	int _fileHashListIndex;
47 	const uint32 *_fileHashList;
48 	uint32 _fileHash[2];
49 	void update();
50 	uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
51 };
52 
53 } // End of namespace Neverhood
54 
55 #endif /* NEVERHOOD_SMACKERSCENE_H */
56