1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef NEVERHOOD_SMACKERSCENE_H 24 #define NEVERHOOD_SMACKERSCENE_H 25 26 #include "neverhood/neverhood.h" 27 #include "neverhood/resourceman.h" 28 #include "neverhood/scene.h" 29 30 namespace Neverhood { 31 32 class SmackerScene : public Scene { 33 public: 34 SmackerScene(NeverhoodEngine *vm, Module *parentModule, bool doubleSurface, bool canSkip, bool canAbort); 35 ~SmackerScene() override; 36 void setFileHash(uint32 fileHash); 37 void setFileHashList(const uint32 *fileHashList); 38 void nextVideo(); getSmackerFileHash()39 uint32 getSmackerFileHash() const { return _fileHash[0]; } 40 protected: 41 bool _doubleSurface; 42 bool _canSkip; 43 bool _canAbort; 44 bool _videoPlayedBefore; 45 bool _playNextVideoFlag; 46 int _fileHashListIndex; 47 const uint32 *_fileHashList; 48 uint32 _fileHash[2]; 49 void update(); 50 uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); 51 }; 52 53 } // End of namespace Neverhood 54 55 #endif /* NEVERHOOD_SMACKERSCENE_H */ 56