1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SLUDGE_BUILTIN_H 24 #define SLUDGE_BUILTIN_H 25 26 #include "common/str.h" 27 28 namespace Sludge { 29 30 struct LoadedFunction; 31 32 enum BuiltReturn { 33 BR_KEEP_AND_PAUSE, 34 BR_ERROR, 35 BR_CONTINUE, 36 BR_PAUSE, 37 BR_CALLAFUNC, 38 BR_ALREADY_GONE 39 }; 40 41 bool failSecurityCheck(const Common::String &fn); 42 BuiltReturn callBuiltIn(int whichFunc, int numParams, LoadedFunction *fun); 43 const char *getBuiltInName(int num); 44 45 } // End of namespace Sludge 46 47 #endif 48