1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef SLUDGE_CURSORS_H 24 #define SLUDGE_CURSORS_H 25 26 namespace Common { 27 class SeekableReadStream; 28 class WriteStream; 29 } 30 31 namespace Sludge { 32 33 class SludgeEngine; 34 35 struct FrozenStuffStruct; 36 37 class CursorManager { 38 public: 39 CursorManager(SludgeEngine *vm); 40 virtual ~CursorManager(); 41 42 void init(); 43 void kill(); 44 45 // cursor 46 void pickAnimCursor(struct PersonaAnimation *pp); 47 void displayCursor(); 48 void pasteCursor(int x, int y, struct PersonaAnimation *c); 49 50 // freeze 51 void freeze(FrozenStuffStruct *frozenStuff); 52 void resotre(FrozenStuffStruct *frozenStuff); 53 54 // load & save 55 void saveCursor(Common::WriteStream *stream); 56 bool loadCursor(Common::SeekableReadStream *stream); 57 58 private: 59 SludgeEngine *_vm; 60 61 PersonaAnimation *_mouseCursorAnim; 62 int _mouseCursorFrameNum; 63 int _mouseCursorCountUp; 64 }; 65 66 } // End of namespace Sludge 67 68 #endif 69