1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef SLUDGE_CURSORS_H
24 #define SLUDGE_CURSORS_H
25 
26 namespace Common {
27 class SeekableReadStream;
28 class WriteStream;
29 }
30 
31 namespace Sludge {
32 
33 class SludgeEngine;
34 
35 struct FrozenStuffStruct;
36 
37 class CursorManager {
38 public:
39 	CursorManager(SludgeEngine *vm);
40 	virtual ~CursorManager();
41 
42 	void init();
43 	void kill();
44 
45 	// cursor
46 	void pickAnimCursor(struct PersonaAnimation  *pp);
47 	void displayCursor();
48 	void pasteCursor(int x, int y, struct PersonaAnimation  *c);
49 
50 	// freeze
51 	void freeze(FrozenStuffStruct *frozenStuff);
52 	void resotre(FrozenStuffStruct *frozenStuff);
53 
54 	// load & save
55 	void saveCursor(Common::WriteStream *stream);
56 	bool loadCursor(Common::SeekableReadStream *stream);
57 
58 private:
59 	SludgeEngine *_vm;
60 
61 	PersonaAnimation *_mouseCursorAnim;
62 	int _mouseCursorFrameNum;
63 	int _mouseCursorCountUp;
64 };
65 
66 } // End of namespace Sludge
67 
68 #endif
69