1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 #ifndef SLUDGE_TIMING_H
23 #define SLUDGE_TIMING_H
24 
25 namespace Sludge {
26 
27 class Timer {
28 public:
29 	Timer();
30 
setDesiredFPS(int t)31 	void setDesiredFPS(int t) { _desiredFPS = t; }
32 	void reset(void);
33 	void init(void);
34 	void initSpecial(int t);
35 	void waitFrame(void);
36 
getLastFps()37 	int getLastFps() const { return _lastFPS; }
38 
39 private:
40 	int _desiredFPS; // desired frames per second
41 	uint32 _startTime, _endTime;
42 	uint32 _desiredFrameTime;
43 	uint32 _addNextTime;
44 
45 	// FPS stats
46 	void updateFpsStats();
47 	int _lastFPS;
48 	int _thisFPS;
49 	uint32 _lastSeconds;
50 };
51 
52 } // End of namespace Sludge
53 
54 #endif
55