1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "startrek/room.h"
24
25 #define OBJECT_CABLE 8
26 #define OBJECT_DEAD_GUY 9
27 #define OBJECT_DOOR 10
28
29 #define HOTSPOT_DOOR 0x20
30 #define HOTSPOT_COLLAPSED_SECTION 0x21
31
32 namespace StarTrek {
33
34 extern const RoomAction veng7ActionList[] = {
35 { {ACTION_TICK, 1, 0, 0}, &Room::veng7Tick1 },
36
37 { {ACTION_WALK, OBJECT_DOOR, 0, 0}, &Room::veng7WalkToDoor },
38 { {ACTION_WALK, HOTSPOT_DOOR, 0, 0}, &Room::veng7WalkToDoor },
39 { {ACTION_DONE_WALK, 2, 0, 0}, &Room::veng7ReachedDoor },
40 { {ACTION_DONE_ANIM, 1, 0, 0}, &Room::veng7DoorOpened },
41 { {ACTION_TOUCHED_WARP, 1, 0, 0}, &Room::veng7TouchedTurboliftDoor },
42
43 { {ACTION_LOOK, HOTSPOT_COLLAPSED_SECTION, 0, 0}, &Room::veng7LookAtCollapsedSection },
44 { {ACTION_LOOK, OBJECT_DEAD_GUY, 0, 0}, &Room::veng7LookAtDeadGuy },
45 { {ACTION_LOOK, OBJECT_DOOR, 0, 0}, &Room::veng7LookAtDoor },
46 { {ACTION_LOOK, HOTSPOT_DOOR, 0, 0}, &Room::veng7LookAtDoor },
47 { {ACTION_LOOK, OBJECT_CABLE, 0, 0}, &Room::veng7LookAtCable },
48 { {ACTION_LOOK, OBJECT_KIRK, 0, 0}, &Room::veng7LookAtKirk },
49 { {ACTION_LOOK, OBJECT_SPOCK, 0, 0}, &Room::veng7LookAtSpock },
50 { {ACTION_LOOK, OBJECT_MCCOY, 0, 0}, &Room::veng7LookAtMccoy },
51 { {ACTION_LOOK, OBJECT_REDSHIRT, 0, 0}, &Room::veng7LookAtRedshirt },
52 { {ACTION_LOOK, 0xff, 0, 0}, &Room::veng7LookAnywhere },
53 { {ACTION_TALK, OBJECT_KIRK, 0, 0}, &Room::veng7TalkToKirk },
54 { {ACTION_TALK, OBJECT_SPOCK, 0, 0}, &Room::veng7TalkToSpock },
55 { {ACTION_TALK, OBJECT_MCCOY, 0, 0}, &Room::veng7TalkToMccoy },
56 { {ACTION_TALK, OBJECT_REDSHIRT, 0, 0}, &Room::veng7TalkToRedshirt },
57
58 { {ACTION_USE, OBJECT_ISTRICOR, HOTSPOT_COLLAPSED_SECTION, 0}, &Room::veng7UseSTricorderOnCollapsedSection },
59
60 { {ACTION_TOUCHED_HOTSPOT, 0, 0, 0}, &Room::veng7TouchedHotspot0 },
61 { {ACTION_GET, OBJECT_CABLE, 0, 0}, &Room::veng7GetCable },
62 { {ACTION_DONE_WALK, 3, 0, 0}, &Room::veng7ReachedCable },
63 { {ACTION_DONE_ANIM, 4, 0, 0}, &Room::veng7PickedUpCable },
64
65 // Common code
66 { {ACTION_TICK, 0xff, 0xff, 0xff}, &Room::vengaTick },
67 { {ACTION_USE, OBJECT_IPHASERS, 0xff, 0}, &Room::vengaUsePhaserAnywhere },
68 { {ACTION_USE, OBJECT_IPHASERK, 0xff, 0}, &Room::vengaUsePhaserAnywhere },
69 { {ACTION_LOOK, OBJECT_IHYPO, 0, 0}, &Room::vengaLookAtHypo },
70 { {ACTION_USE, OBJECT_ICOMM, OBJECT_KIRK, 0}, &Room::vengaUseCommunicator },
71 { {ACTION_USE, OBJECT_IMEDKIT, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
72 { {ACTION_USE, OBJECT_IMTRICOR, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
73 { {ACTION_USE, OBJECT_MCCOY, OBJECT_DEAD_GUY, 0}, &Room::vengaUseMccoyOnDeadGuy },
74 { {ACTION_LIST_END, 0, 0, 0}, nullptr }
75 };
76
77 enum veng7TextIds {
78 TX_SPEAKER_KIRK, TX_SPEAKER_MCCOY, TX_SPEAKER_SPOCK, TX_SPEAKER_KIJE,
79 TX_BRIDU146, TX_DEM3_019, TX_MUD4_018, TX_VEN0N016, TX_VEN0_016,
80 TX_VEN1_004, TX_VEN2U093, TX_VEN2_028, TX_VEN2_066,
81 TX_VEN2_098, TX_VEN4N010, TX_VEN4_016, TX_VEN6N007, TX_VEN7N001,
82 TX_VEN7N002, TX_VEN7N003, TX_VEN7N004, TX_VEN7N005, TX_VEN7N006,
83 TX_VEN7N007, TX_VEN7N008, TX_VEN7N009, TX_VEN7_001, TX_VEN7_003,
84 TX_VEN7_005, TX_VEN7_006, TX_VEN7_007, TX_VENA_F32, TX_VENA_F34,
85 TX_VENA_F40
86 };
87
88 // TODO: Finish floppy offsets
89 extern const RoomTextOffsets veng7TextOffsets[] = {
90 { TX_SPEAKER_KIRK, 4142, 0 },
91 { TX_SPEAKER_MCCOY, 4153, 0 },
92 { TX_SPEAKER_SPOCK, 4163, 0 },
93 { TX_SPEAKER_KIJE, 4173, 0 },
94 { TX_BRIDU146, 3179, 0 },
95 { TX_DEM3_019, 3663, 0 },
96 { TX_MUD4_018, 3110, 0 },
97 { TX_MUD4_018, 3243, 0 },
98 { TX_VEN0N016, 708, 0 },
99 { TX_VEN0_016, 3959, 0 },
100 //{ TX_VEN0_016, 3900, 0 }, // Skip duplicate text
101 { TX_VEN1_004, 1460, 0 },
102 { TX_VEN2U093, 3311, 0 },
103 { TX_VEN2_028, 3418, 0 },
104 { TX_VEN2_066, 3496, 0 },
105 { TX_VEN2_098, 2306, 0 },
106 { TX_VEN4N010, 2960, 0 },
107 { TX_VEN4_016, 3714, 0 },
108 { TX_VEN6N007, 3025, 0 },
109 { TX_VEN7N001, 525, 0 },
110 { TX_VEN7N002, 1071, 0 },
111 { TX_VEN7N003, 928, 0 },
112 { TX_VEN7N004, 1023, 0 },
113 { TX_VEN7N005, 976, 0 },
114 { TX_VEN7N006, 1117, 0 },
115 { TX_VEN7N007, 767, 0 },
116 { TX_VEN7N008, 841, 0 },
117 { TX_VEN7N009, 2161, 0 },
118 { TX_VEN7_001, 1195, 0 },
119 { TX_VEN7_003, 1902, 0 },
120 { TX_VEN7_005, 1320, 0 },
121 { TX_VEN7_006, 1706, 0 },
122 { TX_VEN7_007, 1576, 0 },
123 { TX_VENA_F32, 2536, 0 },
124 { TX_VENA_F34, 2806, 0 },
125 { TX_VENA_F40, 2401, 0 },
126 { -1, 0, 0 }
127 };
128
129 extern const RoomText veng7Texts[] = {
130 { -1, Common::UNK_LANG, "" }
131 };
132
veng7Tick1()133 void Room::veng7Tick1() {
134 playVoc("VEN7LOOP");
135
136 loadActorAnim(OBJECT_DOOR, "s7r7d1c", 0x59, 0x72);
137
138 if (!_awayMission->veng.tookCableFromTransporterRoomHallway)
139 loadActorAnim(OBJECT_CABLE, "s7r7ca", 0xac, 0x8a);
140
141 loadActorAnim(OBJECT_DEAD_GUY, "s7r7c1", 0xa6, 0x49);
142 }
143
veng7WalkToDoor()144 void Room::veng7WalkToDoor() {
145 walkCrewmanC(OBJECT_KIRK, 0x66, 0x76, &Room::veng7ReachedDoor);
146 }
147
veng7ReachedDoor()148 void Room::veng7ReachedDoor() {
149 _awayMission->disableInput = true;
150 playSoundEffectIndex(kSfxDoor);
151 loadActorAnimC(OBJECT_DOOR, "s7r7d1", 0x59, 0x72, &Room::veng7DoorOpened);
152 }
153
veng7DoorOpened()154 void Room::veng7DoorOpened() {
155 walkCrewman(OBJECT_KIRK, 0x5b, 0x76);
156 }
157
veng7TouchedTurboliftDoor()158 void Room::veng7TouchedTurboliftDoor() {
159 playSoundEffectIndex(kSfxDoor);
160 showRepublicMap(7, 1);
161 }
162
veng7LookAtCollapsedSection()163 void Room::veng7LookAtCollapsedSection() {
164 showDescription(TX_VEN7N001);
165 }
166
veng7LookAtDeadGuy()167 void Room::veng7LookAtDeadGuy() {
168 // ENHANCEMENT: Original played TX_VEN0N016. This is reused and boring, and there is
169 // a more interesting unused audio file, so use that instead.
170 //showDescription(TX_VEN7N000);
171 showDescription(TX_VEN0N016);
172 }
173
veng7LookAtDoor()174 void Room::veng7LookAtDoor() {
175 showDescription(TX_VEN7N007);
176 }
177
veng7LookAtCable()178 void Room::veng7LookAtCable() {
179 showDescription(TX_VEN7N008);
180 }
181
veng7LookAtKirk()182 void Room::veng7LookAtKirk() {
183 showDescription(TX_VEN7N003);
184 }
185
veng7LookAtSpock()186 void Room::veng7LookAtSpock() {
187 showDescription(TX_VEN7N005);
188 }
189
veng7LookAtMccoy()190 void Room::veng7LookAtMccoy() {
191 showDescription(TX_VEN7N004);
192 }
193
veng7LookAtRedshirt()194 void Room::veng7LookAtRedshirt() {
195 showDescription(TX_VEN7N002);
196 }
197
veng7LookAnywhere()198 void Room::veng7LookAnywhere() {
199 showDescription(TX_VEN7N006);
200 }
201
veng7TalkToKirk()202 void Room::veng7TalkToKirk() {
203 showText(TX_SPEAKER_KIRK, TX_VEN7_001);
204 }
205
veng7TalkToSpock()206 void Room::veng7TalkToSpock() {
207 showText(TX_SPEAKER_SPOCK, TX_VEN7_005);
208 }
209
veng7TalkToMccoy()210 void Room::veng7TalkToMccoy() {
211 // NOTE: TX_VEN7_007 could also fit here. It might be more fitting since it's not
212 // reused. However, it mentions that McCoy gave up medical practice in Georgia. Maybe
213 // they removed this for continuity reasons or something. I don't want to be
214 // responsible for creating any possible confusion over his backstory.
215 showText(TX_SPEAKER_MCCOY, TX_VEN1_004);
216 }
217
veng7TalkToRedshirt()218 void Room::veng7TalkToRedshirt() {
219 showText(TX_SPEAKER_KIJE, TX_VEN7_007);
220 }
221
veng7UseSTricorderOnCollapsedSection()222 void Room::veng7UseSTricorderOnCollapsedSection() {
223 spockScan(DIR_S, TX_SPEAKER_SPOCK, TX_VEN7_006);
224 }
225
veng7TouchedHotspot0()226 void Room::veng7TouchedHotspot0() { // Got too close to the collapsed section
227 showText(TX_SPEAKER_SPOCK, TX_VEN7_003);
228 }
229
veng7GetCable()230 void Room::veng7GetCable() {
231 _awayMission->disableInput = true;
232 walkCrewmanC(OBJECT_KIRK, 0xac, 0x8b, &Room::veng7ReachedCable);
233 }
234
veng7ReachedCable()235 void Room::veng7ReachedCable() {
236 loadActorAnimC(OBJECT_KIRK, "kusehn", -1, -1, &Room::veng7PickedUpCable);
237 playVoc("MUR4E6");
238 }
239
veng7PickedUpCable()240 void Room::veng7PickedUpCable() {
241 loadActorStandAnim(OBJECT_CABLE);
242 showDescription(TX_VEN7N009);
243 giveItem(OBJECT_ICABLE1);
244 _awayMission->veng.tookCableFromTransporterRoomHallway = true;
245 _awayMission->disableInput = false;
246 }
247
248 }
249