1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 /*
33  * common.h
34  * -----------
35  * This file contains functions or macros that are used across the entire project.
36  * It is therefore extremely important that this header file be referenced in all
37  * the other header files in the project.
38  *
39  * Autor: Malte Thiesen
40  */
41 
42 #ifndef SWORD25_COMMON_H
43 #define SWORD25_COMMON_H
44 
45 // Global constants
46 #define DEBUG
47 
48 // Includes
49 #include "common/array.h"
50 #include "common/file.h"
51 #include "sword25/kernel/common.h"
52 #include "common/debug.h"
53 
54 #endif
55