1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #ifndef SWORD25_OUTPUTPERSISTENCEBLOCK_H
33 #define SWORD25_OUTPUTPERSISTENCEBLOCK_H
34 
35 #include "sword25/kernel/common.h"
36 #include "sword25/kernel/persistenceblock.h"
37 
38 namespace Sword25 {
39 
40 class OutputPersistenceBlock : public PersistenceBlock {
41 public:
42 	OutputPersistenceBlock();
43 
44 	void write(const void *data, uint32 size);
45 	void write(int32 value);
46 	void write(uint32 value);
47 	void write(float value);
48 	void write(bool value);
49 	void writeString(const Common::String &string);
50 	void writeByteArray(Common::Array<byte> &value);
51 
getData()52 	const void *getData() const {
53 		return &_data[0];
54 	}
getDataSize()55 	uint getDataSize() const {
56 		return _data.size();
57 	}
58 
59 private:
60 	void writeMarker(byte marker);
61 	void rawWrite(const void *dataPtr, size_t size);
62 
63 	Common::Array<byte> _data;
64 };
65 
66 } // End of namespace Sword25
67 
68 #endif
69