1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This code is based on Broken Sword 2.5 engine
25  *
26  * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27  *
28  * Licensed under GNU GPL v2
29  *
30  */
31 
32 #include "sword25/kernel/resource.h"
33 #include "sword25/kernel/kernel.h"
34 #include "sword25/package/packagemanager.h"
35 
36 namespace Sword25 {
37 
Resource(const Common::String & fileName,RESOURCE_TYPES type)38 Resource::Resource(const Common::String &fileName, RESOURCE_TYPES type) :
39 	_type(type),
40 	_refCount(0) {
41 	PackageManager *pPM = Kernel::getInstance()->getPackage();
42 	assert(pPM);
43 
44 	_fileName = pPM->getAbsolutePath(fileName);
45 }
46 
release()47 void Resource::release() {
48 	if (_refCount) {
49 		--_refCount;
50 	} else
51 		warning("Released unlocked resource \"%s\".", _fileName.c_str());
52 }
53 
54 } // End of namespace Sword25
55