1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 /*
24 * This code is based on Broken Sword 2.5 engine
25 *
26 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
27 *
28 * Licensed under GNU GPL v2
29 *
30 */
31
32 #include "sword25/kernel/resource.h"
33 #include "sword25/kernel/kernel.h"
34 #include "sword25/package/packagemanager.h"
35
36 namespace Sword25 {
37
Resource(const Common::String & fileName,RESOURCE_TYPES type)38 Resource::Resource(const Common::String &fileName, RESOURCE_TYPES type) :
39 _type(type),
40 _refCount(0) {
41 PackageManager *pPM = Kernel::getInstance()->getPackage();
42 assert(pPM);
43
44 _fileName = pPM->getAbsolutePath(fileName);
45 }
46
release()47 void Resource::release() {
48 if (_refCount) {
49 --_refCount;
50 } else
51 warning("Released unlocked resource \"%s\".", _fileName.c_str());
52 }
53
54 } // End of namespace Sword25
55