1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "titanic/support/image.h"
24 #include "titanic/support/files_manager.h"
25 #include "image/bmp.h"
26 #include "titanic/titanic.h"
27
28 namespace Titanic {
29
load(const CString & resName)30 void Image::load(const CString &resName) {
31 Common::SeekableReadStream *stream = g_vm->_filesManager->getResource(resName);
32 loadBitmap(*stream);
33 delete stream;
34 }
35
loadBitmap(Common::SeekableReadStream & s)36 void Image::loadBitmap(Common::SeekableReadStream &s) {
37 ::Image::BitmapDecoder decoder;
38 decoder.loadStream(s);
39 const Graphics::Surface *src = decoder.getSurface();
40 Graphics::PixelFormat scrFormat = g_system->getScreenFormat();
41
42 if (src->format == scrFormat) {
43 create(src->w, src->h, scrFormat);
44 blitFrom(*src);
45 } else {
46 // Convert the loaded surface to the screen surface format
47 const byte *palette = decoder.getPalette();
48 Graphics::Surface *surface = src->convertTo(scrFormat, palette);
49 create(surface->w, surface->h, scrFormat);
50 blitFrom(*surface);
51
52 surface->free();
53 delete surface;
54 }
55 }
56
57 } // End of namespace Titanic
58