1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "titanic/support/movie_event.h"
24 #include "titanic/core/game_object.h"
25 
26 namespace Titanic {
27 
CMovieEvent()28 CMovieEvent::CMovieEvent() : ListItem(), _type(MET_PLAY), _startFrame(0),
29 	_endFrame(0), _initialFrame(0), _gameObject(nullptr) {
30 }
31 
CMovieEvent(const CMovieEvent * src)32 CMovieEvent::CMovieEvent(const CMovieEvent *src) {
33 	_type = src->_type;
34 	_startFrame = src->_startFrame;
35 	_endFrame = src->_endFrame;
36 	_initialFrame = src->_initialFrame;
37 	_gameObject = src->_gameObject;
38 }
39 
save(SimpleFile * file,int indent)40 void CMovieEvent::save(SimpleFile *file, int indent) {
41 	file->writeNumberLine(0, indent);
42 	file->writeNumberLine(_startFrame, indent + 1);
43 	file->writeNumberLine(_endFrame, indent + 1);
44 	error("FIXME: Original save/loaded object pointer");
45 	//	file->writeNumberLine(_gameObject, indent + 1);
46 	file->writeNumberLine(_initialFrame, indent + 1);
47 
48 	ListItem::save(file, indent);
49 }
50 
load(SimpleFile * file)51 void CMovieEvent::load(SimpleFile *file) {
52 	int val = file->readNumber();
53 	if (!val) {
54 		_startFrame = file->readNumber();
55 		_endFrame = file->readNumber();
56 		file->readNumber();
57 		error("FIXME: Original save/loaded object pointer");
58 		_initialFrame = file->readNumber();
59 	}
60 
61 	ListItem::load(file);
62 }
63 
64 } // End of namespace Titanic
65