1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 
24 #include "ultima/nuvie/core/nuvie_defs.h"
25 
26 #include "ultima/nuvie/gui/gui.h"
27 #include "ultima/nuvie/gui/gui_button.h"
28 #include "ultima/nuvie/gui/gui_text.h"
29 
30 #include "ultima/nuvie/gui/gui_dialog.h"
31 #include "ultima/nuvie/gui/gui_yes_no_dialog.h"
32 #include "ultima/nuvie/keybinding/keys.h"
33 
34 namespace Ultima {
35 namespace Nuvie {
36 
GUI_YesNoDialog(GUI * gui,int x,int y,int w,int h,const char * msg,CallBack * yesCallback,CallBack * noCallback)37 GUI_YesNoDialog::GUI_YesNoDialog(GUI *gui, int x, int y, int w, int h, const char *msg,
38 		CallBack *yesCallback, CallBack *noCallback) :
39 	GUI_Dialog(x, y, w, h, 244, 216, 131, GUI_DIALOG_MOVABLE) {
40 	GUI_Widget *widget;
41 	b_index_num = -1;
42 
43 	yes_callback_object = yesCallback;
44 	no_callback_object = noCallback;
45 
46 	yes_button = new GUI_Button(this, 100, 50, 40, 18, "Yes", gui->get_font(), BUTTON_TEXTALIGN_CENTER, 0, this, 0);
47 	AddWidget(yes_button);
48 	button_index[0] = yes_button;
49 
50 	no_button = new GUI_Button(this, 30, 50, 40, 18, "No", gui->get_font(), BUTTON_TEXTALIGN_CENTER, 0, this, 0);
51 	AddWidget(no_button);
52 	button_index[1] = no_button;
53 
54 	widget = (GUI_Widget *) new GUI_Text(10, 25, 0, 0, 0, msg, gui->get_font());
55 	AddWidget(widget);
56 }
57 
58 
~GUI_YesNoDialog()59 GUI_YesNoDialog::~GUI_YesNoDialog() {
60 }
61 
KeyDown(const Common::KeyState & key)62 GUI_status GUI_YesNoDialog::KeyDown(const Common::KeyState &key) {
63 	if (key.keycode == Common::KEYCODE_y)
64 		return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr);
65 
66 	KeyBinder *keybinder = Game::get_game()->get_keybinder();
67 	ActionType a = keybinder->get_ActionType(key);
68 
69 	switch (keybinder->GetActionKeyType(a)) {
70 	case EAST_KEY:
71 	case WEST_KEY:
72 		if (b_index_num != -1)
73 			button_index[b_index_num]->set_highlighted(false);
74 
75 		if (b_index_num == 0)
76 			b_index_num = 1;
77 		else
78 			b_index_num = 0;
79 		button_index[b_index_num]->set_highlighted(true);
80 		return GUI_YUM;
81 	case DO_ACTION_KEY:
82 		if (b_index_num != -1)
83 			return button_index[b_index_num]->Activate_button();
84 		break;
85 	default:
86 		break;
87 	}
88 
89 	return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this);
90 }
91 
callback(uint16 msg,GUI_CallBack * caller,void * data)92 GUI_status GUI_YesNoDialog::callback(uint16 msg, GUI_CallBack *caller, void *data) {
93 	if (caller == yes_button)
94 		return (GUI_status)yes_callback_object->callback(YESNODIALOG_CB_YES, nullptr);
95 
96 	if (caller == no_button)
97 		return (GUI_status)no_callback_object->callback(YESNODIALOG_CB_NO, nullptr, this);
98 
99 	return GUI_PASS;
100 }
101 
102 } // End of namespace Nuvie
103 } // End of namespace Ultima
104