1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef NUVIE_MENUS_GAMEPLAY_DIALOG_H
24 #define NUVIE_MENUS_GAMEPLAY_DIALOG_H
25 
26 #include "ultima/nuvie/gui/gui_dialog.h"
27 
28 namespace Ultima {
29 namespace Nuvie {
30 
31 class GUI;
32 class GUI_CallBack;
33 class GUI_Button;
34 class GUI_TextToggleButton;
35 
36 class GameplayDialog : public GUI_Dialog {
37 protected:
38 	uint8 last_index;
39 	sint8 b_index_num;
40 	uint8 old_converse_gump_type;
41 	GUI_CallBack *callback_object;
42 	GUI_Button *save_button, *cancel_button;
43 	GUI_TextToggleButton *formation_button, *stealing_button, *text_gump_button,
44 	                     *converse_gump_button, *converse_solid_bg_button,
45 	                     *startup_game_button, *skip_intro_button, *show_console_button,
46 	                     *cursor_button;
47 	GUI_Button *button_index[11]; // add to here when you add a button. Keep buttons in order by height
48 
49 public:
50 	GameplayDialog(GUI_CallBack *callback);
51 	~GameplayDialog() override;
52 	bool init();
53 
54 	GUI_status close_dialog();
55 	GUI_status KeyDown(const Common::KeyState &key) override;
56 	GUI_status callback(uint16 msg, GUI_CallBack *caller, void *data) override;
57 };
58 
59 } // End of namespace Nuvie
60 } // End of namespace Ultima
61 
62 #endif
63