1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef ULTIMA4_GAME_MOONGATE_H 24 #define ULTIMA4_GAME_MOONGATE_H 25 26 #include "ultima/ultima4/core/coords.h" 27 #include "common/hashmap.h" 28 29 namespace Ultima { 30 namespace Ultima4 { 31 32 class Moongates : public Common::HashMap<int, Coords> { 33 public: 34 /** 35 * Constructor 36 */ 37 Moongates(); 38 39 /** 40 * Destructor 41 */ 42 ~Moongates(); 43 44 void add(int phase, const Coords &coords); 45 const Coords *getGateCoordsForPhase(int phase); 46 bool findActiveGateAt(int trammel, int felucca, const Coords &src, Coords &dest); 47 bool isEntryToShrineOfSpirituality(int trammel, int felucca); 48 }; 49 50 extern Moongates *g_moongates; 51 52 } // End of namespace Ultima4 53 } // End of namespace Ultima 54 55 #endif 56