1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef ULTIMA4_GAME_MOONGATE_H
24 #define ULTIMA4_GAME_MOONGATE_H
25 
26 #include "ultima/ultima4/core/coords.h"
27 #include "common/hashmap.h"
28 
29 namespace Ultima {
30 namespace Ultima4 {
31 
32 class Moongates : public Common::HashMap<int, Coords> {
33 public:
34 	/**
35 	 * Constructor
36 	 */
37 	Moongates();
38 
39 	/**
40 	 * Destructor
41 	 */
42 	~Moongates();
43 
44 	void add(int phase, const Coords &coords);
45 	const Coords *getGateCoordsForPhase(int phase);
46 	bool findActiveGateAt(int trammel, int felucca, const Coords &src, Coords &dest);
47 	bool isEntryToShrineOfSpirituality(int trammel, int felucca);
48 };
49 
50 extern Moongates *g_moongates;
51 
52 } // End of namespace Ultima4
53 } // End of namespace Ultima
54 
55 #endif
56