1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 /*
24  * This file is based on WME Lite.
25  * http://dead-code.org/redir.php?target=wmelite
26  * Copyright (c) 2011 Jan Nedoma
27  */
28 
29 #include "engines/wintermute/base/base_game.h"
30 #include "engines/wintermute/base/base_scriptable.h"
31 #include "engines/wintermute/base/scriptables/script.h"
32 #include "engines/wintermute/base/scriptables/script_value.h"
33 #include "engines/wintermute/base/scriptables/script_stack.h"
34 
35 namespace Wintermute {
36 
EmulateDLLTestExternalCalls(BaseGame * inGame,ScStack * stack,ScStack * thisStack,ScScript::TExternalFunction * function)37 bool EmulateDLLTestExternalCalls(BaseGame *inGame, ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) {
38 	//////////////////////////////////////////////////////////////////////////
39 	// IRC_init
40 	// Used to connect to debug IRC server at games by Corbomite Games
41 	// Specification: external "dlltest.dll" cdecl long IRC_init(string)
42 	// Known usage: IRC_init(<PlayerName>)
43 	// Known actions:
44 	//  1. Connect to irc.starchat.net
45 	//  2. Send "NICK ZU_<PlayerName>/"
46 	//  3. Send "USER Blah ZbengHost ZbengServer ZbengRealname"
47 	//  4. Send "Join #Zbeng"
48 	// Returns 0 on success, other value on error
49 	//////////////////////////////////////////////////////////////////////////
50 	if (strcmp(function->name, "IRC_init") == 0) {
51 		stack->correctParams(1);
52 		/*const char *name =*/ stack->pop()->getString();
53 
54 		// do nothing
55 
56 		stack->pushInt(0);
57 		return STATUS_OK;
58 	}
59 
60 	//////////////////////////////////////////////////////////////////////////
61 	// ChangeNick
62 	// Used to update nick at debug IRC server at games by Corbomite Games
63 	// Specification: external "dlltest.dll" cdecl long ChangeNick(string)
64 	// Known usage: ChangeNick(<PlayerName>)
65 	// Return value is never used
66 	//////////////////////////////////////////////////////////////////////////
67 	else if (strcmp(function->name, "ChangeNick") == 0) {
68 		stack->correctParams(1);
69 		/*const char *name =*/ stack->pop()->getString();
70 
71 		// do nothing
72 
73 		stack->pushInt(0);
74 		return STATUS_OK;
75 	}
76 
77 	//////////////////////////////////////////////////////////////////////////
78 	// IRC_SendString
79 	// Used to send debug and chat lines to an IRC server at games by Corbomite Games
80 	// Specification: external "dlltest.dll" cdecl IRC_SendString(string, string)
81 	// Known usage: IRC_SendString(<Message>, <Channel>)
82 	// Known Channel values are: "#Zbeng" and "#ZbengDebug"
83 	//////////////////////////////////////////////////////////////////////////
84 	else if (strcmp(function->name, "IRC_SendString") == 0) {
85 		stack->correctParams(2);
86 		const char *message = stack->pop()->getString();
87 		const char *channel = stack->pop()->getString();
88 
89 		inGame->LOG(0, "IRC logging: [%s] %s", channel, message);
90 
91 		stack->pushNULL();
92 		return STATUS_OK;
93 	}
94 
95 	//////////////////////////////////////////////////////////////////////////
96 	// IRC_GetChatStrings
97 	// Used to get chat lines from an IRC server at games by Corbomite Games
98 	// Specification: external "dlltest.dll" cdecl IRC_GetChatStrings(string, long)
99 	// Known usage: IRC_GetChatStrings(<Buffer>, 65535)
100 	//////////////////////////////////////////////////////////////////////////
101 	else if (strcmp(function->name, "IRC_GetChatStrings") == 0) {
102 		stack->correctParams(2);
103 		/*const char *buffer =*/ stack->pop()->getString();
104 		/*int bufferMaxSize =*/ stack->pop()->getInt();
105 
106 		// do nothing
107 
108 		stack->pushNULL();
109 		return STATUS_OK;
110 	}
111 
112 	//////////////////////////////////////////////////////////////////////////
113 	// IRC_quit
114 	// Used to disconnect from debug IRC server at games by Corbomite Games
115 	// Specification: external "dlltest.dll" cdecl IRC_quit()
116 	// Known usage: IRC_quit()
117 	//////////////////////////////////////////////////////////////////////////
118 	else if (strcmp(function->name, "IRC_quit") == 0) {
119 		stack->correctParams(0);
120 
121 		// do nothing
122 
123 		stack->pushNULL();
124 		return STATUS_OK;
125 	}
126 
127 	return STATUS_FAILED;
128 }
129 
130 } // End of namespace Wintermute
131