1 /* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 *
21 */
22
23 #include "common/scummsys.h"
24 #include "xeen/resources.h"
25 #include "xeen/files.h"
26 #include "xeen/xeen.h"
27
28 namespace Xeen {
29
30 Resources *g_resources;
31
Resources()32 Resources::Resources() {
33 g_resources = this;
34 g_vm->_files->setGameCc(1);
35
36 _globalSprites.load("global.icn");
37 if (g_vm->getGameID() == GType_Swords)
38 _logoSprites.load("logo.int");
39
40 File f((g_vm->getGameID() == GType_Clouds) ? "mae.cld" : "mae.xen");
41 while (f.pos() < f.size())
42 _maeNames.push_back(f.readString());
43 f.close();
44
45 if (g_vm->getGameID() == GType_Clouds) {
46 f.open("mapnames.cld");
47 while (f.pos() < f.size())
48 _cloudsMapNames.push_back(f.readString());
49 f.close();
50 }
51
52 // Set up items array to map to the names of items in each category
53 ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0];
54 ITEM_NAMES[CATEGORY_ARMOR] = &ARMOR_NAMES[0];
55 ITEM_NAMES[CATEGORY_ACCESSORY] = &ACCESSORY_NAMES[0];
56 ITEM_NAMES[CATEGORY_MISC] = &MISC_NAMES[0];
57
58 // Load the data from the resource
59 loadData();
60 }
61
loadData()62 void Resources::loadData() {
63 int langId = 7; // English
64 if (g_vm->getLanguage() == Common::RU_RUS)
65 langId = 26;
66
67 ResFile file("CONSTANTS_", _buffer, langId);
68 file.syncString(CLOUDS_CREDITS);
69 file.syncString(DARK_SIDE_CREDITS);
70 file.syncString(SWORDS_CREDITS1);
71 file.syncString(SWORDS_CREDITS2);
72 file.syncString(OPTIONS_MENU);
73 file.syncStrings(GAME_NAMES, 3);
74 file.syncString(THE_PARTY_NEEDS_REST);
75 file.syncString(WHO_WILL);
76 file.syncString(HOW_MUCH);
77 file.syncString(WHATS_THE_PASSWORD);
78 file.syncString(PASSWORD_INCORRECT);
79 file.syncString(IN_NO_CONDITION);
80 file.syncString(NOTHING_HERE);
81 file.syncStrings(TERRAIN_TYPES, 6);
82 file.syncStrings(OUTDOORS_WALL_TYPES, 16);
83 file.syncStrings(SURFACE_NAMES, 16);
84 file.syncStrings(WHO_ACTIONS, 32);
85 file.syncStrings(WHO_WILL_ACTIONS, 4);
86 file.syncBytes2D((byte *)SYMBOLS, 20, 64);
87 file.syncBytes2D((byte *)TEXT_COLORS, 40, 4);
88 file.syncBytes2D((byte *)TEXT_COLORS_STARTUP, 40, 4);
89 file.syncStrings(DIRECTION_TEXT_UPPER, 4);
90 file.syncStrings(DIRECTION_TEXT, 4);
91 file.syncStrings(RACE_NAMES, 5);
92 file.syncNumbers(RACE_HP_BONUSES, 5);
93 file.syncNumbers2D((int *)RACE_SP_BONUSES, 5, 2);
94 file.syncStrings(CLASS_NAMES, 11);
95 file.syncNumbers(CLASS_EXP_LEVELS, 10);
96 file.syncStrings(ALIGNMENT_NAMES, 3);
97 file.syncStrings(SEX_NAMES, 2);
98 file.syncStrings(SKILL_NAMES, 18);
99 file.syncStrings(CONDITION_NAMES_M, 17);
100 file.syncStrings(CONDITION_NAMES_F, 17);
101 file.syncNumbers(CONDITION_COLORS, 17);
102 file.syncString(GOOD);
103 file.syncString(BLESSED);
104 file.syncString(POWER_SHIELD);
105 file.syncString(HOLY_BONUS);
106 file.syncString(HEROISM);
107 file.syncString(IN_PARTY);
108 file.syncString(PARTY_DETAILS);
109 file.syncString(PARTY_DIALOG_TEXT);
110 file.syncNumbers(FACE_CONDITION_FRAMES, 17);
111 file.syncNumbers(CHAR_FACES_X, 6);
112 file.syncNumbers(HP_BARS_X, 6);
113 file.syncString(NO_ONE_TO_ADVENTURE_WITH);
114 file.syncBytes2D((byte *)DARKNESS_XLAT, 3, 256);
115 file.syncString(YOUR_ROSTER_IS_FULL);
116 file.syncString(PLEASE_WAIT);
117 file.syncString(OOPS);
118 file.syncNumbers2D((int *)SCREEN_POSITIONING_X, 4, 48);
119 file.syncNumbers2D((int *)SCREEN_POSITIONING_Y, 4, 48);
120 file.syncNumbers(MONSTER_GRID_BITMASK, 12);
121 file.syncNumbers2D((int *)INDOOR_OBJECT_X, 2, 12);
122 file.syncNumbers2D((int *)MAP_OBJECT_Y, 2, 12);
123 file.syncNumbers(INDOOR_MONSTERS_Y, 4);
124 file.syncNumbers2D((int *)OUTDOOR_OBJECT_X, 2, 12);
125 file.syncNumbers(OUTDOOR_MONSTER_INDEXES, 26);
126 file.syncNumbers(OUTDOOR_MONSTERS_Y, 26);
127 file.syncNumbers2D((int *)DIRECTION_ANIM_POSITIONS, 4, 4);
128 file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48);
129 file.syncNumbers(DRAW_NUMBERS, 25);
130 file.syncNumbers2D((int *)DRAW_FRAMES, 25, 2);
131 file.syncNumbers(COMBAT_FLOAT_X, 8);
132 file.syncNumbers(COMBAT_FLOAT_Y, 8);
133 file.syncNumbers2D((int *)MONSTER_EFFECT_FLAGS, 15, 8);
134 file.syncNumbers2D((int *)SPELLS_ALLOWED, 3, 40);
135 file.syncNumbers(BASE_HP_BY_CLASS, 10);
136 file.syncNumbers(AGE_RANGES, 10);
137 file.syncNumbers2D((int *)AGE_RANGES_ADJUST, 2, 10);
138 file.syncNumbers(STAT_VALUES, 24);
139 file.syncNumbers(STAT_BONUSES, 24);
140 file.syncNumbers(ELEMENTAL_CATEGORIES, 6);
141 file.syncNumbers(ATTRIBUTE_CATEGORIES, 10);
142 file.syncNumbers(ATTRIBUTE_BONUSES, 72);
143 file.syncNumbers(ELEMENTAL_RESISTENCES, 37);
144 file.syncNumbers(ELEMENTAL_DAMAGE, 37);
145 file.syncNumbers(WEAPON_DAMAGE_BASE, 35);
146 file.syncNumbers(WEAPON_DAMAGE_MULTIPLIER, 35);
147 file.syncNumbers(METAL_DAMAGE, 22);
148 file.syncNumbers(METAL_DAMAGE_PERCENT, 22);
149 file.syncNumbers(METAL_LAC, 22);
150 file.syncNumbers(ARMOR_STRENGTHS, 14);
151 file.syncNumbers(MAKE_ITEM_ARR1, 6);
152 file.syncNumbers3D((int *)MAKE_ITEM_ARR2, 6, 7, 2);
153 file.syncNumbers3D((int *)MAKE_ITEM_ARR3, 10, 7, 2);
154 file.syncNumbers3D((int *)MAKE_ITEM_ARR4, 2, 7, 2);
155 file.syncNumbers2D((int *)MAKE_ITEM_ARR5, 8, 2);
156 file.syncNumbers(OUTDOOR_DRAWSTRUCT_INDEXES, 44);
157 file.syncNumbers2D((int *)TOWN_MAXES, 2, 11);
158 file.syncStrings2D(&TOWN_ACTION_MUSIC[0][0], 2, 7);
159 file.syncStrings(TOWN_ACTION_SHAPES, 7);
160 file.syncNumbers2D((int *)TOWN_ACTION_FILES, 2, 7);
161 file.syncString(BANK_TEXT);
162 file.syncString(BLACKSMITH_TEXT);
163 file.syncString(GUILD_NOT_MEMBER_TEXT);
164 file.syncString(GUILD_TEXT);
165 file.syncString(TAVERN_TEXT);
166 file.syncString(GOOD_STUFF);
167 file.syncString(HAVE_A_DRINK);
168 file.syncString(YOURE_DRUNK);
169 file.syncNumbers4D((int *)TAVERN_EXIT_LIST, 2, 6, 5, 2);
170 file.syncString(FOOD_AND_DRINK);
171 file.syncString(TEMPLE_TEXT);
172 file.syncString(EXPERIENCE_FOR_LEVEL);
173 file.syncString(TRAINING_LEARNED_ALL);
174 file.syncString(ELIGIBLE_FOR_LEVEL);
175 file.syncString(TRAINING_TEXT);
176 file.syncString(GOLD_GEMS);
177 file.syncString(GOLD_GEMS_2);
178 file.syncStrings(DEPOSIT_WITHDRAWL, 2);
179 file.syncString(NOT_ENOUGH_X_IN_THE_Y);
180 file.syncString(NO_X_IN_THE_Y);
181 file.syncStrings(STAT_NAMES, 16);
182 file.syncStrings(CONSUMABLE_NAMES, 4);
183 file.syncStrings(CONSUMABLE_GOLD_FORMS, 1);
184 file.syncStrings(CONSUMABLE_GEM_FORMS, 1);
185 file.syncStrings(WHERE_NAMES, 2);
186 file.syncString(AMOUNT);
187 file.syncString(FOOD_PACKS_FULL);
188 file.syncString(BUY_SPELLS);
189 file.syncString(GUILD_OPTIONS);
190 file.syncNumbers((int *)MISC_SPELL_INDEX, 74);
191 file.syncNumbers((int *)SPELL_COSTS, 77);
192 file.syncNumbers2D((int *)CLOUDS_GUILD_SPELLS, 5, 20);
193 file.syncNumbers2D((int *)DARK_SPELL_OFFSETS, 3, 39);
194 file.syncNumbers2D((int *)DARK_SPELL_RANGES, 12, 2);
195 file.syncNumbers2D((int *)SWORDS_SPELL_RANGES, 12, 2);
196 file.syncNumbers((int *)SPELL_GEM_COST, 77);
197 file.syncString(NOT_A_SPELL_CASTER);
198 file.syncString(SPELLS_LEARNED_ALL);
199 file.syncString(SPELLS_FOR);
200 file.syncString(SPELL_LINES_0_TO_9);
201 file.syncString(SPELLS_DIALOG_SPELLS);
202 file.syncString(SPELL_PTS);
203 file.syncString(GOLD);
204 file.syncString(SPELL_INFO);
205 file.syncString(SPELL_PURCHASE);
206 file.syncString(MAP_TEXT);
207 file.syncString(LIGHT_COUNT_TEXT);
208 file.syncString(FIRE_RESISTENCE_TEXT);
209 file.syncString(ELECRICITY_RESISTENCE_TEXT);
210 file.syncString(COLD_RESISTENCE_TEXT);
211 file.syncString(POISON_RESISTENCE_TEXT);
212 file.syncString(CLAIRVOYANCE_TEXT);
213 file.syncString(LEVITATE_TEXT);
214 file.syncString(WALK_ON_WATER_TEXT);
215 file.syncString(GAME_INFORMATION);
216 file.syncString(WORLD_GAME_TEXT);
217 file.syncString(DARKSIDE_GAME_TEXT);
218 file.syncString(CLOUDS_GAME_TEXT);
219 file.syncString(SWORDS_GAME_TEXT);
220 file.syncStrings(WEEK_DAY_STRINGS, 10);
221 file.syncString(CHARACTER_DETAILS);
222 file.syncStrings(DAYS, 3);
223 file.syncString(PARTY_GOLD);
224 file.syncString(PLUS_14);
225 file.syncString(CHARACTER_TEMPLATE);
226 file.syncString(EXCHANGING_IN_COMBAT);
227 file.syncString(CURRENT_MAXIMUM_RATING_TEXT);
228 file.syncString(CURRENT_MAXIMUM_TEXT);
229 file.syncStrings(RATING_TEXT, 24);
230 file.syncStrings(BORN, 2);
231 file.syncString(AGE_TEXT);
232 file.syncString(LEVEL_TEXT);
233 file.syncString(RESISTENCES_TEXT);
234 file.syncString(NONE);
235 file.syncString(EXPERIENCE_TEXT);
236 file.syncString(ELIGIBLE);
237 file.syncString(IN_PARTY_IN_BANK);
238 file.syncStrings(FOOD_ON_HAND, 3);
239 file.syncString(FOOD_TEXT);
240 file.syncString(EXCHANGE_WITH_WHOM);
241 file.syncString(QUICK_REF_LINE);
242 file.syncString(QUICK_REFERENCE);
243 file.syncNumbers2D((int *)BLACKSMITH_MAP_IDS, 2, 4);
244 file.syncString(ITEMS_DIALOG_TEXT1);
245 file.syncString(ITEMS_DIALOG_TEXT2);
246 file.syncString(ITEMS_DIALOG_LINE1);
247 file.syncString(ITEMS_DIALOG_LINE2);
248 file.syncString(BTN_BUY);
249 file.syncString(BTN_SELL);
250 file.syncString(BTN_IDENTIFY);
251 file.syncString(BTN_FIX);
252 file.syncString(BTN_USE);
253 file.syncString(BTN_EQUIP);
254 file.syncString(BTN_REMOVE);
255 file.syncString(BTN_DISCARD);
256 file.syncString(BTN_QUEST);
257 file.syncString(BTN_ENCHANT);
258 file.syncString(BTN_RECHARGE);
259 file.syncString(BTN_GOLD);
260 file.syncString(ITEM_BROKEN);
261 file.syncString(ITEM_CURSED);
262 file.syncString(ITEM_OF);
263 file.syncStrings(BONUS_NAMES, 7);
264 file.syncStrings(WEAPON_NAMES, 41);
265 file.syncStrings(ARMOR_NAMES, 14);
266 file.syncStrings(ACCESSORY_NAMES, 11);
267 file.syncStrings(MISC_NAMES, 22);
268 file.syncStrings(SPECIAL_NAMES, 74);
269 file.syncStrings(ELEMENTAL_NAMES, 6);
270 file.syncStrings(ATTRIBUTE_NAMES, 10);
271 file.syncStrings(EFFECTIVENESS_NAMES, 7);
272 file.syncStrings(QUEST_ITEM_NAMES, 85);
273 file.syncStrings(QUEST_ITEM_NAMES_SWORDS, 51);
274 file.syncNumbers((int *)WEAPON_BASE_COSTS, 35);
275 file.syncNumbers((int *)ARMOR_BASE_COSTS, 14);
276 file.syncNumbers((int *)ACCESSORY_BASE_COSTS, 11);
277 file.syncNumbers((int *)MISC_MATERIAL_COSTS, 22);
278 file.syncNumbers((int *)MISC_BASE_COSTS, 76);
279 file.syncNumbers((int *)METAL_BASE_MULTIPLIERS, 22);
280 file.syncNumbers((int *)ITEM_SKILL_DIVISORS, 4);
281 file.syncNumbers((int *)RESTRICTION_OFFSETS, 4);
282 file.syncNumbers((int *)ITEM_RESTRICTIONS, 86);
283 file.syncString(NOT_PROFICIENT);
284 file.syncString(NO_ITEMS_AVAILABLE);
285 file.syncStrings(CATEGORY_NAMES, 4);
286 file.syncString(X_FOR_THE_Y);
287 file.syncString(X_FOR_Y);
288 file.syncString(X_FOR_Y_GOLD);
289 file.syncString(FMT_CHARGES);
290 file.syncString(AVAILABLE_GOLD_COST);
291 file.syncString(CHARGES);
292 file.syncString(COST);
293 file.syncStrings(ITEM_ACTIONS, 7);
294 file.syncString(WHICH_ITEM);
295 file.syncString(WHATS_YOUR_HURRY);
296 file.syncString(USE_ITEM_IN_COMBAT);
297 file.syncString(NO_SPECIAL_ABILITIES);
298 file.syncString(CANT_CAST_WHILE_ENGAGED);
299 file.syncString(EQUIPPED_ALL_YOU_CAN);
300 file.syncString(REMOVE_X_TO_EQUIP_Y);
301 file.syncString(RING);
302 file.syncString(MEDAL);
303 file.syncString(CANNOT_REMOVE_CURSED_ITEM);
304 file.syncString(CANNOT_DISCARD_CURSED_ITEM);
305 file.syncString(PERMANENTLY_DISCARD);
306 file.syncString(BACKPACK_IS_FULL);
307 file.syncStrings(CATEGORY_BACKPACK_IS_FULL, 4);
308 file.syncString(BUY_X_FOR_Y_GOLD);
309 file.syncString(SELL_X_FOR_Y_GOLD);
310 file.syncStrings(GOLDS, 2);
311 file.syncString(NO_NEED_OF_THIS);
312 file.syncString(NOT_RECHARGABLE);
313 file.syncString(SPELL_FAILED);
314 file.syncString(NOT_ENCHANTABLE);
315 file.syncString(ITEM_NOT_BROKEN);
316 file.syncStrings(FIX_IDENTIFY, 2);
317 file.syncString(FIX_IDENTIFY_GOLD);
318 file.syncString(IDENTIFY_ITEM_MSG);
319 file.syncString(ITEM_DETAILS);
320 file.syncString(ALL);
321 file.syncString(FIELD_NONE);
322 file.syncString(DAMAGE_X_TO_Y);
323 file.syncString(ELEMENTAL_XY_DAMAGE);
324 file.syncString(ATTR_XY_BONUS);
325 file.syncString(EFFECTIVE_AGAINST);
326 file.syncString(QUESTS_DIALOG_TEXT);
327 file.syncString(CLOUDS_OF_XEEN_LINE);
328 file.syncString(DARKSIDE_OF_XEEN_LINE);
329 file.syncString(SWORDS_OF_XEEN_LINE);
330 file.syncString(NO_QUEST_ITEMS);
331 file.syncString(NO_CURRENT_QUESTS);
332 file.syncString(NO_AUTO_NOTES);
333 file.syncString(QUEST_ITEMS_DATA);
334 file.syncString(CURRENT_QUESTS_DATA);
335 file.syncString(AUTO_NOTES_DATA);
336 file.syncString(REST_COMPLETE);
337 file.syncString(PARTY_IS_STARVING);
338 file.syncString(HIT_SPELL_POINTS_RESTORED);
339 file.syncString(TOO_DANGEROUS_TO_REST);
340 file.syncString(SOME_CHARS_MAY_DIE);
341 file.syncString(DISMISS_WHOM);
342 file.syncString(CANT_DISMISS_LAST_CHAR);
343 file.syncString(DELETE_CHAR_WITH_ELDER_WEAPON);
344 file.syncStrings(REMOVE_DELETE, 2);
345 file.syncString(REMOVE_OR_DELETE_WHICH);
346 file.syncString(YOUR_PARTY_IS_FULL);
347 file.syncString(HAS_SLAYER_SWORD);
348 file.syncString(SURE_TO_DELETE_CHAR);
349 file.syncString(CREATE_CHAR_DETAILS);
350 file.syncString(NEW_CHAR_STATS);
351 file.syncString(NAME_FOR_NEW_CHARACTER);
352 file.syncString(SELECT_CLASS_BEFORE_SAVING);
353 file.syncString(EXCHANGE_ATTR_WITH);
354 file.syncNumbers((int *)NEW_CHAR_SKILLS, 10);
355 file.syncNumbers((int *)NEW_CHAR_SKILLS_OFFSET, 10);
356 file.syncNumbers((int *)NEW_CHAR_SKILLS_LEN, 10);
357 file.syncNumbers((int *)NEW_CHAR_RACE_SKILLS, 10);
358 file.syncNumbers((int *)RACE_MAGIC_RESISTENCES, 5);
359 file.syncNumbers((int *)RACE_FIRE_RESISTENCES, 5);
360 file.syncNumbers((int *)RACE_ELECTRIC_RESISTENCES, 5);
361 file.syncNumbers((int *)RACE_COLD_RESISTENCES, 5);
362 file.syncNumbers((int *)RACE_ENERGY_RESISTENCES, 5);
363 file.syncNumbers((int *)RACE_POISON_RESISTENCES, 5);
364 file.syncNumbers2D((int *)NEW_CHARACTER_SPELLS, 10, 4);
365 file.syncString(COMBAT_DETAILS);
366 file.syncString(NOT_ENOUGH_TO_CAST);
367 file.syncStrings(SPELL_CAST_COMPONENTS, 2);
368 file.syncString(CAST_SPELL_DETAILS);
369 file.syncString(PARTY_FOUND);
370 file.syncString(BACKPACKS_FULL_PRESS_KEY);
371 file.syncString(HIT_A_KEY);
372 file.syncString(GIVE_TREASURE_FORMATTING);
373 file.syncStrings(FOUND, 2);
374 file.syncString(X_FOUND_Y);
375 file.syncString(ON_WHO);
376 file.syncString(WHICH_ELEMENT1);
377 file.syncString(WHICH_ELEMENT2);
378 file.syncString(DETECT_MONSTERS);
379 file.syncString(LLOYDS_BEACON);
380 file.syncString(HOW_MANY_SQUARES);
381 file.syncString(TOWN_PORTAL);
382 file.syncString(TOWN_PORTAL_SWORDS);
383 file.syncNumbers2D((int *)TOWN_MAP_NUMBERS, 3, 5);
384 file.syncString(MONSTER_DETAILS);
385 file.syncStrings(MONSTER_SPECIAL_ATTACKS, 23);
386 file.syncString(IDENTIFY_MONSTERS);
387 file.syncStrings(EVENT_SAMPLES, 6);
388 file.syncString(MOONS_NOT_ALIGNED);
389 file.syncString(AWARDS_FOR);
390 file.syncString(AWARDS_TEXT);
391 file.syncString(NO_AWARDS);
392 file.syncString(WARZONE_BATTLE_MASTER);
393 file.syncString(WARZONE_MAXED);
394 file.syncString(WARZONE_LEVEL);
395 file.syncString(WARZONE_HOW_MANY);
396 file.syncString(PICKS_THE_LOCK);
397 file.syncStrings(PICK_FORM, 2);
398 file.syncString(UNABLE_TO_PICK_LOCK);
399 file.syncStrings(UNABLE_TO_PICK_FORM, 2);
400 file.syncString(CONTROL_PANEL_TEXT);
401 file.syncString(CONTROL_PANEL_BUTTONS);
402 file.syncString(ON);
403 file.syncString(OFF);
404 file.syncString(CONFIRM_QUIT);
405 file.syncString(MR_WIZARD);
406 file.syncString(NO_LOADING_IN_COMBAT);
407 file.syncString(NO_SAVING_IN_COMBAT);
408 file.syncString(QUICK_FIGHT_TEXT);
409 file.syncStrings(QUICK_FIGHT_OPTIONS, 4);
410 file.syncStrings(WORLD_END_TEXT, 9);
411 file.syncString(WORLD_CONGRATULATIONS);
412 file.syncString(WORLD_CONGRATULATIONS2);
413 file.syncString(CLOUDS_CONGRATULATIONS1);
414 file.syncString(CLOUDS_CONGRATULATIONS2);
415 file.syncStrings(GOOBER, 3);
416 file.syncStrings(MUSIC_FILES1, 5);
417 file.syncStrings2D(&MUSIC_FILES2[0][0], 6, 7);
418 file.syncString(DIFFICULTY_TEXT);
419 file.syncString(SAVE_OFF_LIMITS);
420 file.syncString(CLOUDS_INTRO1);
421 file.syncString(DARKSIDE_ENDING1);
422 file.syncString(DARKSIDE_ENDING2);
423 file.syncString(PHAROAH_ENDING_TEXT1);
424 file.syncString(PHAROAH_ENDING_TEXT2);
425 file.syncStrings(CLOUDS_MAE_NAMES, 131);
426 file.syncStrings(CLOUDS_MIRROR_LOCATIONS, 59);
427 file.syncStrings(CLOUDS_MAP_NAMES, 86);
428 file.syncStrings(CLOUDS_MONSTERS, 91);
429 file.syncStrings(CLOUDS_SPELLS, 77);
430
431 ResFile keys("CONSTKEYS_", _buffer, langId);
432 keys.syncNumber(KeyConstants.DialogsCharInfo.KEY_ITEM);
433 keys.syncNumber(KeyConstants.DialogsCharInfo.KEY_QUICK);
434 keys.syncNumber(KeyConstants.DialogsCharInfo.KEY_EXCHANGE);
435
436 keys.syncNumber(KeyConstants.DialogsControlPanel.KEY_FXON);
437 keys.syncNumber(KeyConstants.DialogsControlPanel.KEY_MUSICON);
438 keys.syncNumber(KeyConstants.DialogsControlPanel.KEY_LOAD);
439 keys.syncNumber(KeyConstants.DialogsControlPanel.KEY_SAVE);
440 keys.syncNumber(KeyConstants.DialogsControlPanel.KEY_QUIT);
441 keys.syncNumber(KeyConstants.DialogsControlPanel.KEY_MRWIZARD);
442
443 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_ROLL);
444 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_CREATE);
445 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_MGT);
446 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_INT);
447 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_PER);
448 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_END);
449 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_SPD);
450 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_ACY);
451 keys.syncNumber(KeyConstants.DialogsCreateChar.KEY_LCK);
452
453
454 keys.syncNumber(KeyConstants.DialogsDifficulty.KEY_ADVENTURER);
455 keys.syncNumber(KeyConstants.DialogsDifficulty.KEY_WARRIOR);
456
457 keys.syncNumber(KeyConstants.DialogsItems.KEY_WEAPONS);
458 keys.syncNumber(KeyConstants.DialogsItems.KEY_ARMOR);
459 keys.syncNumber(KeyConstants.DialogsItems.KEY_ACCESSORY);
460 keys.syncNumber(KeyConstants.DialogsItems.KEY_MISC);
461 keys.syncNumber(KeyConstants.DialogsItems.KEY_ENCHANT);
462 keys.syncNumber(KeyConstants.DialogsItems.KEY_USE);
463 keys.syncNumber(KeyConstants.DialogsItems.KEY_BUY);
464 keys.syncNumber(KeyConstants.DialogsItems.KEY_SELL);
465 keys.syncNumber(KeyConstants.DialogsItems.KEY_IDENTIFY);
466 keys.syncNumber(KeyConstants.DialogsItems.KEY_FIX);
467 keys.syncNumber(KeyConstants.DialogsItems.KEY_EQUIP);
468 keys.syncNumber(KeyConstants.DialogsItems.KEY_REM);
469 keys.syncNumber(KeyConstants.DialogsItems.KEY_DISC);
470 keys.syncNumber(KeyConstants.DialogsItems.KEY_QUEST);
471 keys.syncNumber(KeyConstants.DialogsItems.KEY_RECHRG);
472 keys.syncNumber(KeyConstants.DialogsItems.KEY_GOLD);
473
474 keys.syncNumber(KeyConstants.DialogsParty.KEY_DELETE);
475 keys.syncNumber(KeyConstants.DialogsParty.KEY_REMOVE);
476 keys.syncNumber(KeyConstants.DialogsParty.KEY_CREATE);
477 keys.syncNumber(KeyConstants.DialogsParty.KEY_EXIT);
478
479 keys.syncNumber(KeyConstants.DialogsQuests.KEY_QUEST_ITEMS);
480 keys.syncNumber(KeyConstants.DialogsQuests.KEY_CURRENT_QUESTS);
481 keys.syncNumber(KeyConstants.DialogsQuests.KEY_AUTO_NOTES);
482
483 keys.syncNumber(KeyConstants.DialogsQuickFight.KEY_NEXT);
484
485 keys.syncNumber(KeyConstants.DialogsSpells.KEY_CAST);
486 keys.syncNumber(KeyConstants.DialogsSpells.KEY_NEW);
487 keys.syncNumber(KeyConstants.DialogsSpells.KEY_FIRE);
488 keys.syncNumber(KeyConstants.DialogsSpells.KEY_ELEC);
489 keys.syncNumber(KeyConstants.DialogsSpells.KEY_COLD);
490 keys.syncNumber(KeyConstants.DialogsSpells.KEY_ACID);
491 keys.syncNumber(KeyConstants.DialogsSpells.KEY_SET);
492 keys.syncNumber(KeyConstants.DialogsSpells.KEY_RETURN);
493
494 keys.syncNumber(KeyConstants.Locations.KEY_DEP);
495 keys.syncNumber(KeyConstants.Locations.KEY_WITH);
496 keys.syncNumber(KeyConstants.Locations.KEY_GOLD);
497 keys.syncNumber(KeyConstants.Locations.KEY_GEMS);
498 keys.syncNumber(KeyConstants.Locations.KEY_BROWSE);
499 keys.syncNumber(KeyConstants.Locations.KEY_BUY_SPELLS);
500 keys.syncNumber(KeyConstants.Locations.KEY_SPELL_INFO);
501 keys.syncNumber(KeyConstants.Locations.KEY_SIGN_IN);
502 keys.syncNumber(KeyConstants.Locations.KEY_DRINK);
503 keys.syncNumber(KeyConstants.Locations.KEY_FOOD);
504 keys.syncNumber(KeyConstants.Locations.KEY_TIP);
505 keys.syncNumber(KeyConstants.Locations.KEY_RUMORS);
506 keys.syncNumber(KeyConstants.Locations.KEY_HEAL);
507 keys.syncNumber(KeyConstants.Locations.KEY_DONATION);
508 keys.syncNumber(KeyConstants.Locations.KEY_UNCURSE);
509 keys.syncNumber(KeyConstants.Locations.KEY_TRAIN);
510
511 keys.syncNumber(KeyConstants.CloudsOfXeenMenu.KEY_START_NEW_GAME);
512 keys.syncNumber(KeyConstants.CloudsOfXeenMenu.KEY_LOAD_GAME);
513 keys.syncNumber(KeyConstants.CloudsOfXeenMenu.KEY_SHOW_CREDITS);
514 keys.syncNumber(KeyConstants.CloudsOfXeenMenu.KEY_VIEW_ENDGAME);
515 }
516
517 } // End of namespace Xeen
518