1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef GRAPHICS_RENDERER_H 24 #define GRAPHICS_RENDERER_H 25 26 #include "common/scummsys.h" 27 #include "common/str.h" 28 29 namespace Graphics { 30 31 /** 32 * @defgroup graphics_renderer Renderer 33 * @ingroup graphics 34 * 35 * @brief API for managing renderer engines. 36 * 37 * @{ 38 */ 39 40 /** 41 * List of renderer types 42 * 43 * It specifies which rendering driver to use 44 */ 45 enum RendererType { 46 kRendererTypeDefault = 0, 47 kRendererTypeOpenGL = 1, 48 kRendererTypeOpenGLShaders = 2, 49 kRendererTypeTinyGL = 3 50 }; 51 52 struct RendererTypeDescription { 53 const char *code; 54 const char *description; 55 RendererType id; 56 }; 57 58 const RendererTypeDescription *listRendererTypes(); 59 60 /** Convert a renderer code to a RendererType enum value */ 61 RendererType parseRendererTypeCode(const Common::String &code); 62 63 /** Get a character string code from a RendererType enum value */ 64 Common::String getRendererTypeCode(RendererType type); 65 66 /** Get the best matching renderer among available renderers */ 67 RendererType getBestMatchingAvailableRendererType(RendererType desired); 68 /** @} */ 69 } // End of namespace Graphics 70 71 #endif 72