1#CXX = g++ 2CXX = i586-mingw32msvc-g++ 3CXXFLAGS = -DWIN32 -DMINGW -ffunction-sections -fdata-sections -Wall -Os -fno-exceptions -fno-unwind-tables -fno-rtti -DGL_GLEXT_PROTOTYPES 4# -Weffc++ 5# NDEBUG pro release ? 6LDFLAGS = -Wl,--gc-sections 7LIBS = /usr/i586-mingw32msvc/lib/libglfw.a -lopengl32 -lglu32 8INCLUDES = 9FILE2C = utils/file2c.rb 10 11OBJECTS = main.o snoutlib/glfwapp.o snoutlib/settings.o snoutlib/loadingscreen.o snoutlib/procedural.o \ 12 snoutlib/misc.o snoutlib/timer.o snoutlib/mfont.o snoutlib/svg.o snoutlib/tesselate.o \ 13 snoutlib/menu.o snoutlib/shader.o snoutlib/staticmesh.o snoutlib/rtt_fbo.o snoutlib/gldefs.o\ 14 snoutlib/particles.o snoutlib/perlin.o snoutlib/bbox.o snoutlib/fx.o\ 15 gamemenu.o layout.o background.o boat.o pboat.o pe_smoke.o resources.o credits.o hiscore.o \ 16 torpedo.o pe_bubbles.o pe_bubble_expl.o game.o missile.o fx_missile_expl.o pe_smoketrail.o \ 17 fx_ship_expl.o fx_torpedo_expl.o pe_torpedo_expl.o fx_moving_text.o 18 19SRCS = $(OBJECTS:.o=.cpp) 20 21BINARY = sea.exe 22 23.SUFFIXES: .cpp .o 24 25all: $(BINARY) 26 27resources: data/sha/seawaves.vs 28 $(FILE2C) data/sha/seawaves.vs data/res/seawaves.vs.h text 29 $(FILE2C) data/sha/clouds.vs data/res/clouds.vs.h text 30 $(FILE2C) data/sha/clouds.fs data/res/clouds.fs.h text 31 $(FILE2C) data/model/torpedo.m data/res/torpedo.m.h binary 32 $(FILE2C) data/model/torpedo2.m data/res/torpedo2.m.h binary 33 $(FILE2C) data/model/tanker.m data/res/tanker.m.h binary 34 $(FILE2C) data/model/pboat.m data/res/pboat.m.h binary 35 36 37$(BINARY): $(OBJECTS) 38 $(CXX) $(LDFLAGS) -o $(BINARY) $(OBJECTS) $(LIBS) 39 40strip: $(BINARY) 41 i586-mingw32msvc-strip -s -R .comment $(BINARY) 42 43pack: $(BINARY) strip 44 upx --ultra-brute $(BINARY) 45 46size: clean pack 47 48clean: 49 rm -f $(OBJECTS) $(BINARY) core 50 51