1Shockolate - System Shock, but cross platform!
2============================
3Based on the source code for PowerPC released by Night Dive Studios, Incorporated.
4
5[![Build Status TravisCI](https://travis-ci.org/Interrupt/systemshock.svg?branch=master)](https://travis-ci.org/Interrupt/systemshock) [![Build Status AppVeyor](https://ci.appveyor.com/api/projects/status/5fmcswq8n7ni0o9j/branch/master?svg=true)](https://ci.appveyor.com/project/Interrupt/systemshock)
6
7GENERAL NOTES
8=============
9
10Shockolate is a cross platform source port of System Shock, using SDL2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.
11
12The end goal for this project is something like what Chocolate Doom is for Doom: an experience that closely mimics the original, but portable and with some quality of life improvements including an OpenGL renderer and mod support!
13
14Join our Discord to follow along with development: https://discord.gg/m45xPan
15
16![work so far](https://i.imgur.com/kbVWQj4.gif)
17
18Prerequisites
19=======
20  - Original cd-rom or SS:EE assets in a `res/data` folder next to the executable
21    - Floppy disk assets are an older version that we can't load currently
22
23
24Running
25=======
26
27## From a prebuilt package
28
29Find a list of [downloadable packages](https://github.com/Interrupt/systemshock/releases/) for Linux, Mac and Windows. 32 and 64 bit versions are available for Linux and Windows.
30
31## From source code
32
33Prerequisites:
34- [CMake](https://cmake.org/download/) installed
35
36Step 1. Build the dependencies:
37* Windows: `build_win32.sh` or `build_win64.sh` (Git Bash and MinGW recommended)
38* Linux/Mac: `build_deps.sh` or the CI build scripts in `osx-linux`
39* Other: `build_deps.sh`
40
41Step 2. Build and run the game itself
42```
43cmake .
44make systemshock
45./systemshock
46```
47
48The following CMake options are supported in the build process:
49* `ENABLE_SDL2` - use system or bundled SDL2 (ON/BUNDLED, default BUNDLED)
50* `ENABLE_SOUND` - enable sound support (requires SDL2_mixer, ON/BUNDLED/OFF, default is BUNDLED)
51* `ENABLE_FLUIDSYNTH` - enable FluidSynth MIDI support (ON/BUNDLED/OFF, default is BUNDLED)
52* `ENABLE_OPENGL` - enable OpenGL support (ON/OFF, default ON)
53
54If you find yourself needing to modify the build script for Shockolate itself, `CMakeLists.txt` is the place to look into.
55
56
57Command line parameters
58============
59
60`-nosplash` Disables the splash screens, causes the game to start straight to the main menu
61
62Modding Support
63============
64Shockolate supports loading mods and full on fan missions. Just point the executable at a mod file or folder and the game will load it in. So far mod loading supports additional `.res` and `.dat` files for resources and missions respectively.
65
66Run a fan mission from a folder:
67```
68./systemshock /Path/To/My/Mission
69```
70
71Run a fan mission from specific files:
72```
73./systemshock my-archive.dat my-strings.res
74```
75
76Control modifications
77=======
78
79## Movement
80
81Shockolate replaces the original game's movement with WASD controls, and uses `F` as the mouselook toggle hotkey. This differs from the Enhanced Edition's usage of `E` as the mouselook hotkey, but allows us to keep `Q` and `E` available for leaning.
82
83## Additional hotkeys
84
85* `Ctrl+G` cycles between graphics rendering modes
86* `Ctrl+F` to enable full screen mode
87* `Ctrl+D` to disable full screen mode
88
89## Missing hotkeys
90
91* `F1..F10` for the side MFD's
92* `0..9` for the Hacker's hardware
93