1# These three lines define the fonts that spellcast tries to use by default; 2# it looks for FONT1 first, then FONT2, then FONT3. (If a user sets 3# his spellcast*font resource, that is tried first, instead of FONT1.) 4# You can change these to suit your environment. 5FONT1 = \"-*-times-medium-r-*--14-*\" 6FONT2 = \"-*-helvetica-medium-r-*--12-*\" 7FONT3 = \"fixed\" 8 9# The next line defines the directory in which game transcripts are 10# stored. It should be a fully-qualified pathname, beginning (but 11# not ending) with a slash. 12LOGDIR = \"/tmp\" 13 14# The next lines define the directories where the executable, man page, and 15# spell list postscript file are installed. Change them to whatever is appropriate. 16DESTDIR=/afs/andrew.cmu.edu/usr0/games 17DESTBIN=$(DESTDIR)/bin/.unpriv/@sys 18DESTMAN=$(DESTDIR)/man/man6 19DESTLIB=$(DESTDIR)/lib/spellcast 20 21# If you are compiling on a Sun and you find the game crashes 22# all the time, try uncommenting the next line. 23#OTHERLIBS = -lbsdmalloc 24 25CFLAGS += -I${LOCALBASE}/include -I./bitmaps -DBODYFONT=$(FONT1) \ 26 -DBODYFONT_ALT=$(FONT2) -DBODYFONT_ALT2=$(FONT3) -DTRANSCRIPTDIR=$(LOGDIR) 27LFLAGS = 28 29XLIB = -L${LOCALBASE}/lib -lX11 30 31OBJS = engine.o espells.o execute.o execute2.o emonster.o etran.o 32XOBJS = main.o xtext.o xquery.o xloop.o xgest.o xbutton.o xtalk.o 33 34all: spellcast 35 36# spellcast: the X executable 37spellcast: $(OBJS) $(XOBJS) 38 $(CC) $(LFLAGS) -o spellcast $(OBJS) $(XOBJS) $(XLIB) $(OTHERLIBS) 39 40# stupid: the stupid stdin/stdout version of the game 41stupid: stupid.o $(OBJS) 42 $(CC) $(LFLAGS) -o spellcast stupid.o $(OBJS) 43 44# makelist: a small program used to create spelllist.ps, which you 45# shouldn't have to use, because spelllist.ps is already there. 46makelist: makelist.o espells.o 47 $(CC) $(LFLAGS) -o makelist makelist.o espells.o 48 49install: spellcast 50 install -c -s spellcast $(DESTBIN) 51 install -c spellcast.6 $(DESTMAN) 52 -mkdir $(DESTLIB) 53 install -c spelllist.ps $(DESTLIB) 54 55main.o: handwave.h spelllist.h xspell.h patchlevel.h 56xtext.o: handwave.h spelllist.h xspell.h 57xquery.o: handwave.h spelllist.h xspell.h 58xloop.o: handwave.h spelllist.h xspell.h 59xgest.o: handwave.h spelllist.h xspell.h 60xbutton.o: handwave.h spelllist.h xspell.h 61xtalk.o: handwave.h spelllist.h xspell.h 62 63internal.h: spelllist.h 64 65engine.o: handwave.h spelllist.h internal.h 66espells.o: handwave.h spelllist.h internal.h 67execute.o: handwave.h spelllist.h internal.h 68execute2.o: handwave.h spelllist.h internal.h 69emonster.o: handwave.h spelllist.h internal.h 70etran.o: handwave.h spelllist.h internal.h 71 72stupid.o: stupid.c handwave.h spelllist.h 73 74# The following rule creates the spelllist.ps document, 75# but you shouldn't have to use it, because it's already 76# there. 77spelllist.ps: makelist bitmaps/base.ps 78 ./makelist > tmp.ps 79 cat bitmaps/base.ps tmp.ps > spelllist.ps 80 81clean: 82 rm -f *~ *.o spellcast stupid makelist tmp.ps core 83